source: trunk/packages/vizservers/nanovis/Vector4.h @ 2861

Last change on this file since 2861 was 2827, checked in by ldelgass, 12 years ago

Move Vector3/4Array typdefs to the Vector3/4.h headers and remove TypeDefs?.h.
Also misc. cleanups

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */
2/*
3 * ----------------------------------------------------------------------
4 * Vector4.h: Vector4 class
5 *
6 * ======================================================================
7 *  AUTHOR:  Wei Qiao <qiaow@purdue.edu>
8 *           Purdue Rendering and Perceptualization Lab (PURPL)
9 *
10 *  Copyright (c) 2004-2006  Purdue Research Foundation
11 *
12 *  See the file "license.terms" for information on usage and
13 *  redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
14 * ======================================================================
15 */
16#ifndef VECTOR4_H
17#define VECTOR4_H
18
19#include <vector>
20
21#include "Trace.h"
22
23class Vector4 
24{
25public:
26    float x, y, z, w;
27
28    Vector4()
29    {}
30
31    Vector4(float x_val, float y_val, float z_val, float w_val)
32    {
33        set(x_val, y_val, z_val, w_val);
34    }
35
36    void set(float x_val, float y_val, float z_val, float w_val)
37    {
38        x = x_val, y = y_val, z = z_val, w = w_val;
39    }
40
41    void perspective_divide()
42    {
43        /* Divide vector by w */
44        x /= w, y /= w, z /= w, w = 1.;
45    }
46
47    void print() const
48    {
49        TRACE("Vector4: (%.3f, %.3f, %.3f, %.3f)\n", x, y, z, w);
50    }
51
52    Vector4 operator +(const Vector4& op2) const
53    {
54        return Vector4(x + op2.x, y + op2.y, z + op2.z, w + op2.w);
55    }
56
57    Vector4 operator -(const Vector4& op2) const
58    {
59        return Vector4(x - op2.x, y - op2.y, z - op2.z, w - op2.w);
60    }
61
62    float operator *(const Vector4& op2) const
63    {
64        return (x * op2.x) + (y * op2.y) + (z * op2.z) + (w * op2.w);
65    }
66
67    Vector4 operator *(float op2) const
68    {
69        return Vector4(x * op2, y * op2, z * op2, w * op2);
70    }
71
72    Vector4 operator /(float op2) const
73    {
74        return Vector4(x / op2, y / op2, z / op2, w / op2);
75    }
76};
77
78typedef std::vector<Vector4> Vector4Array;
79
80#endif
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