1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | #ifndef VELOCITY_ARROW_SLICE_H |
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3 | #define VELOCITY_ARROW_SLICE_H |
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4 | |
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5 | #include <Cg/cg.h> |
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6 | #include <Cg/cgGL.h> |
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7 | #include <vector> |
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8 | |
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9 | #define USE_NANOVIS_LIB |
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10 | |
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11 | #ifdef USE_NANOVIS_LIB |
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12 | #include "Texture2D.h" |
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13 | #include "Vector3.h" |
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14 | #else |
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15 | #include <vr3d/vrTexture2D.h> |
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16 | |
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17 | typedef vrTexture2D Texture2D; |
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18 | |
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19 | class Vector3 |
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20 | { |
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21 | public: |
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22 | float x, y, z; |
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23 | |
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24 | Vector3() : |
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25 | x(0.0f), y(0.0f), z(0.0f) |
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26 | {} |
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27 | |
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28 | Vector3(float x1, float y1, float z1) : |
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29 | x(x1), y(y1), z(z1) |
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30 | {} |
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31 | |
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32 | Vector3 operator*(float scale) |
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33 | { |
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34 | Vector3 vec; |
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35 | vec.x = x * scale; |
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36 | vec.y = y * scale; |
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37 | vec.z = z * scale; |
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38 | return vec; |
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39 | } |
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40 | |
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41 | Vector3 scale(const Vector3& scale) |
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42 | { |
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43 | Vector3 vec; |
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44 | vec.x = x * scale.x; |
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45 | vec.y = y * scale.y; |
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46 | vec.z = z * scale.z; |
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47 | return vec; |
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48 | } |
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49 | |
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50 | Vector3 operator*(const Vector3& scale) |
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51 | { |
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52 | Vector3 vec; |
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53 | vec.x = x * scale.x; |
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54 | vec.y = y * scale.y; |
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55 | vec.z = z * scale.z; |
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56 | return vec; |
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57 | } |
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58 | |
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59 | friend Vector3 operator+(const Vector3& value1, const Vector3& value2); |
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60 | |
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61 | void set(float x1, float y1, float z1) |
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62 | { |
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63 | x = x1; y = y1; z = z1; |
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64 | } |
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65 | }; |
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66 | |
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67 | inline Vector3 operator+(const Vector3& value1, const Vector3& value2) |
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68 | { |
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69 | return Vector3(value1.x + value2.x, value1.y + value2.y, value1.z + value2.z); |
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70 | } |
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71 | |
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72 | #endif |
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73 | |
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74 | |
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75 | class VelocityArrowsSlice |
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76 | { |
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77 | public: |
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78 | enum RenderMode { |
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79 | LINES, |
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80 | GLYPHS, |
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81 | }; |
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82 | |
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83 | private: |
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84 | unsigned int _vectorFieldGraphicsID; |
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85 | float _vfXscale; |
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86 | float _vfYscale; |
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87 | float _vfZscale; |
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88 | float _slicePos; |
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89 | int _axis; |
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90 | |
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91 | unsigned int _fbo; |
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92 | unsigned int _tex; |
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93 | |
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94 | CGcontext _context; |
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95 | CGprogram _queryVelocityFP; |
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96 | CGparameter _qvVectorFieldParam; |
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97 | |
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98 | int _renderTargetWidth; |
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99 | int _renderTargetHeight; |
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100 | Vector3 *_velocities; |
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101 | std::vector<Vector3> _samplingPositions; |
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102 | Vector3 _projectionVector; |
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103 | |
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104 | int _tickCountForMinSizeAxis; |
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105 | int _tickCountX; |
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106 | int _tickCountY; |
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107 | int _tickCountZ; |
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108 | |
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109 | int _pointCount; |
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110 | |
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111 | Vector3 _maxVelocityScale; |
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112 | Vector3 _arrowColor; |
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113 | |
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114 | bool _enabled; |
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115 | bool _dirty; |
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116 | bool _dirtySamplingPosition; |
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117 | bool _dirtyRenderTarget; |
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118 | |
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119 | unsigned int _vertexBufferGraphicsID; |
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120 | |
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121 | CGprogram _particleVP; |
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122 | CGparameter _mvpParticleParam; |
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123 | CGparameter _mvParticleParam; |
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124 | CGparameter _mvTanHalfFOVParam; |
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125 | CGparameter _mvCurrentTimeParam; |
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126 | |
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127 | CGprogram _particleFP; |
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128 | CGparameter _vectorParticleParam; |
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129 | |
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130 | Texture2D *_arrowsTex; |
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131 | |
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132 | RenderMode _renderMode; |
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133 | |
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134 | void createRenderTarget(); |
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135 | void computeSamplingTicks(); |
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136 | |
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137 | public: |
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138 | VelocityArrowsSlice(); |
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139 | ~VelocityArrowsSlice(); |
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140 | |
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141 | void vectorField(unsigned int vfGraphicsID, float xScale, float yScale, float zScale); |
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142 | void axis(int axis); |
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143 | int axis() const; |
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144 | void slicePos(float pos); |
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145 | float slicePos() const; |
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146 | void queryVelocity(); |
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147 | void render(); |
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148 | void enabled(bool enabled) |
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149 | { |
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150 | _enabled = enabled; |
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151 | } |
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152 | bool enabled() const |
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153 | { |
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154 | return _enabled; |
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155 | } |
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156 | void tickCountForMinSizeAxis(int tickCount); |
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157 | int tickCountForMinSizeAxis() const; |
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158 | void arrowColor(const Vector3& color); |
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159 | void renderMode(RenderMode mode); |
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160 | RenderMode renderMode() const; |
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161 | }; |
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162 | |
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163 | inline int VelocityArrowsSlice::axis() const |
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164 | { |
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165 | return _axis; |
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166 | } |
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167 | |
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168 | inline float VelocityArrowsSlice::slicePos() const |
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169 | { |
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170 | return _slicePos; |
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171 | } |
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172 | |
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173 | |
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174 | inline int VelocityArrowsSlice::tickCountForMinSizeAxis() const |
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175 | { |
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176 | return _tickCountForMinSizeAxis; |
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177 | } |
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178 | |
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179 | inline void VelocityArrowsSlice::arrowColor(const Vector3& color) |
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180 | { |
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181 | _arrowColor = color; |
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182 | } |
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183 | |
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184 | inline void VelocityArrowsSlice::renderMode(VelocityArrowsSlice::RenderMode mode) |
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185 | { |
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186 | _renderMode = mode; |
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187 | _dirty = true; |
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188 | } |
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189 | |
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190 | inline VelocityArrowsSlice::RenderMode VelocityArrowsSlice::renderMode() const |
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191 | { |
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192 | return _renderMode; |
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193 | } |
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194 | |
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195 | #endif |
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