source: trunk/packages/vizservers/nanovis/Volume.cpp @ 2804

Last change on this file since 2804 was 2798, checked in by ldelgass, 12 years ago

Add emacs mode magic line in preparation for indentation cleanup

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */
2/*
3 * ----------------------------------------------------------------------
4 * Volume.cpp: 3d volume class
5 *
6 * ======================================================================
7 *  AUTHOR:  Wei Qiao <qiaow@purdue.edu>
8 *           Purdue Rendering and Perceptualization Lab (PURPL)
9 *
10 *  Copyright (c) 2004-2006  Purdue Research Foundation
11 *
12 *  See the file "license.terms" for information on usage and
13 *  redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
14 * ======================================================================
15 */
16
17#include <memory.h>
18#include <assert.h>
19#include "Volume.h"
20#include "Trace.h"
21
22bool Volume::update_pending = false;
23double Volume::valueMin = 0.0;
24double Volume::valueMax = 1.0;
25
26Volume::Volume(
27                float x, float y, float z,
28                int w, int h, int d, float s,
29                int n, float* data, double v0, double v1, double nz_min):
30    _tfPtr(NULL),
31    _specular(6.),              // default value
32    _diffuse(3.),               // default value
33    _opacity_scale(10.),        // default value
34    _name(NULL),
35    _n_components(n),
36    _nonzero_min(nz_min),
37    _pointsetIndex(-1),
38    _n_slices(512),             // default value
39    _enabled(true),
40    //n_slice(256),             // default value
41    _data_enabled(true),                // default value
42    _outline_enabled(true),     // default value
43    _outline_color(1.,1.,1.),   // default value
44    _volume_type(CUBIC),                //by default, is a cubic volume
45    _iso_surface(0),
46    width(w),
47    height(h),
48    depth(d),
49    size(s)
50{
51    _tex = new Texture3D(w, h, d, GL_FLOAT, GL_LINEAR, n);
52    int fcount = width * height * depth * _n_components;
53    _data = new float[fcount];
54    if (data != NULL) {
55        TRACE("data is copied\n");
56        memcpy(_data, data, fcount * sizeof(float));
57        _tex->initialize(_data);
58    } else {
59        TRACE("data is null\n");
60        memset(_data, 0, sizeof(width * height * depth * _n_components *
61                                sizeof(float)));
62        _tex->initialize(_data);
63    }
64
65    id = _tex->id;
66   
67    wAxis.SetRange(v0, v1);
68
69    // VOLUME
70    aspect_ratio_width  = s * _tex->aspect_ratio_width;
71    aspect_ratio_height = s * _tex->aspect_ratio_height;
72    aspect_ratio_depth =  s * _tex->aspect_ratio_depth;
73   
74    _location = Vector3(x,y,z);
75   
76    //Add cut planes. We create 3 default cut planes facing x, y, z directions.
77    //The default location of cut plane is in the middle of the data.
78    _plane.clear();
79    _plane.push_back(CutPlane(1, 0.5));
80    _plane.push_back(CutPlane(2, 0.5));
81    _plane.push_back(CutPlane(3, 0.5));
82   
83    //initialize the labels 
84    label[0] = "X Label";
85    label[1] = "Y Label";
86    label[2] = "Z Label";
87
88    TRACE("End -- Volume constructor\n");
89}
90
91Volume::~Volume()
92{
93    if (_pointsetIndex != -1)
94    {
95        // TBD...
96    }
97
98    delete [] _data;
99
100    delete _tex;
101}
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