source: trunk/packages/vizservers/nanovis/Volume.h @ 3492

Last change on this file since 3492 was 3492, checked in by ldelgass, 12 years ago

Fix camera reset for nanovis. Includes refactoring of vector/matrix classes
in nanovis to consolidate into vrmath library. Also add preliminary canonical
view control to clients for testing.

  • Property svn:eol-style set to native
File size: 9.5 KB
RevLine 
[2798]1/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */
[835]2/*
3 * ----------------------------------------------------------------------
4 * Volume.h: 3d volume class
5 *
6 * ======================================================================
7 *  AUTHOR:  Wei Qiao <qiaow@purdue.edu>
8 *           Purdue Rendering and Perceptualization Lab (PURPL)
9 *
[3177]10 *  Copyright (c) 2004-2012  HUBzero Foundation, LLC
[835]11 *
12 *  See the file "license.terms" for information on usage and
13 *  redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
14 * ======================================================================
15 */
[2844]16#ifndef VOLUME_H
17#define VOLUME_H
[835]18
[3492]19#include <cstring>
[835]20#include <string>
21#include <vector>
22
[3492]23#include <vrmath/Vector3f.h>
24
[835]25#include "Texture3D.h"
[929]26#include "AxisRange.h"
[1478]27#include "TransferFunction.h"
[835]28
[2816]29struct CutPlane {
[2844]30    /// orientation - 1: xy slice, 2: yz slice, 3: xz slice
31    int orient;
32    float offset;       ///< normalized offset [0,1] in the volume
[835]33    bool enabled;
34
[2816]35    CutPlane(int _orient, float _offset) :
36        orient(_orient),
37        offset(_offset),
[2844]38        enabled(true)
[2816]39    {
[835]40    }
41};
42
[1478]43class VolumeInterpolator;
[835]44
[2816]45class Volume
46{
[1478]47public:
[2844]48    enum VolumeType {
49        CUBIC,
50        VOLQD,
51        ZINCBLENDE
52    };
[835]53
[2932]54    /**
55     * \brief Volume data constructor
56     *
57     * Represents a 3D regular grid with uniform spacing along
58     * each axis.  Sample spacing may differ between X, Y and Z
59     *
60     * \param x X location
61     * \param y Y location
62     * \param z Z location
63     * \param width Number of samples in X
64     * \param height Number of samples in Y
65     * \param depth Number of samples in Z
66     * \param numComponents Number of components per sample
67     * \param data width * height * depth * numComponent sample array
68     * \param vmin Scalar value minimum
69     * \param vmax Scalar value maximum
70     * \param nonZeroMin Scalar minimum which is greater than zero
71     */
[2844]72    Volume(float x, float y, float z,
73           int width, int height, int depth,
[3362]74           int numComponents,
[2844]75           float *data,
76           double vmin, double vmax,
[2877]77           double nonZeroMin);
[835]78
[2288]79    virtual ~Volume();
[2816]80
[3362]81    int width() const
82    {
83        return _width;
84    }
85
86    int height() const
87    {
88        return _height;
89    }
90
91    int depth() const
92    {
93        return _depth;
94    }
95
[2844]96    void visible(bool value)
97    {
98        _enabled = value;
[1474]99    }
[2844]100
101    bool visible() const
102    {
103        return _enabled;
[1474]104    }
[2844]105
[3492]106    void location(const vrmath::Vector3f& loc)
[2844]107    {
108        _location = loc;
[1474]109    }
[2844]110
[3492]111    vrmath::Vector3f location() const
[2844]112    {
113        return _location;
[1478]114    }
[2844]115
116    int isosurface() const
117    {
[2877]118        return _isosurface;
[1478]119    }
[2844]120
121    void isosurface(int iso)
122    {
[2877]123        _isosurface = iso;
[1478]124    }
[2844]125
[2877]126    int numComponents() const
[2844]127    {
[2877]128        return _numComponents;
[1478]129    }
[2844]130
[2877]131    double nonZeroMin() const
[2844]132    {
[2877]133        return _nonZeroMin;
[1478]134    }
[2844]135
[2877]136    int volumeType() const
[2844]137    {
[2877]138        return _volumeType;
[1478]139    }
[2844]140
[3362]141    const float *data() const
[2844]142    {
143        return _data;
[1478]144    }
[1474]145
[3362]146    const Texture3D *tex() const
[2844]147    {
148        return _tex;
149    }
[3362]150
[2877]151    int numSlices() const
[2844]152    {
[2877]153        return _numSlices;
[1478]154    }
[2844]155
[2877]156    void numSlices(int n)
[2844]157    {
[2877]158        _numSlices = n;
[1478]159    }
[870]160
[2844]161    // methods related to cutplanes
162    /// add a plane and returns its index
[2877]163    int addCutplane(int orientation, float location);
[2844]164
[2877]165    void enableCutplane(int index);
[2844]166
[2877]167    void disableCutplane(int index);
[835]168
[2877]169    void moveCutplane(int index, float location);
[2844]170
[2877]171    CutPlane *getCutplane(int index);
[2844]172
173    /// returns the number of cutplanes in the volume
[2877]174    int getCutplaneCount();
[2844]175
176    /// check if a cutplane is enabled
[2877]177    bool isCutplaneEnabled(int index) const;
[2844]178
179    // methods related to shading. These parameters are per volume
[2877]180
[3362]181    /// Get ambient coefficient
182    float ambient() const
[2844]183    {
[3362]184        return _ambient;
[1474]185    }
[2844]186
[3362]187    /// Set ambient coefficient [0,1]
188    void ambient(float value)
[2844]189    {
[2877]190        if (value < 0.0f) value = 0.0f;
[3362]191        if (value > 1.0f) value = 1.0f;
192        _ambient = value;
[1474]193    }
[2844]194
[2877]195    /// Get diffuse coefficient
[2844]196    float diffuse() const
197    {
198        return _diffuse;
[1474]199    }
[2844]200
[2877]201    /// Set diffuse coefficient [0,1]
[2844]202    void diffuse(float value)
203    {
[2877]204        if (value < 0.0f) value = 0.0f;
205        if (value > 1.0f) value = 1.0f;
[2844]206        _diffuse = value;
[1474]207    }
[2844]208
[3362]209    /// Get specular coefficient
210    float specularLevel() const
211    {
212        return _specular;
213    }
214
215    /// Set specular coefficient [0,1]
216    void specularLevel(float value)
217    {
218        if (value < 0.0f) value = 0.0f;
219        if (value > 1.0f) value = 1.0f;
220        _specular = value;
221    }
222
223    /// Get specular exponent
224    float specularExponent() const
225    {
226        return _specularExp;
227    }
228
229    /// Set specular exponent [0,128]
230    void specularExponent(float value)
231    {
232        if (value < 0.0f) value = 0.0f;
233        if (value > 128.0f) value = 128.0f;
234        _specularExp = value;
235    }
236
237    bool twoSidedLighting() const
238    {
239        return _lightTwoSide;
240    }
241
242    void twoSidedLighting(bool value)
243    {
244        _lightTwoSide = value;
245    }
246
[2877]247    float opacityScale() const
[2844]248    {
[2877]249        return _opacityScale;
[1474]250    }
[2844]251
[2877]252    void opacityScale(float value)
[2844]253    {
[2877]254        _opacityScale = value;
[1474]255    }
[2844]256
[2877]257    void dataEnabled(bool value)
[2844]258    {
[2877]259        _dataEnabled = value;
[1474]260    }
[2844]261
[2877]262    bool dataEnabled() const
[2844]263    {
[2877]264        return _dataEnabled;
[1474]265    }
[2844]266
267    void outline(bool value)
268    {
[2877]269        _outlineEnabled = value;
[1474]270    }
[2844]271
272    bool outline()
273    {
[2877]274        return _outlineEnabled;
[1474]275    }
[2844]276
277    TransferFunction *transferFunction()
278    {
279        return _tfPtr;
[1478]280    }
[2844]281
282    void transferFunction(TransferFunction *tfPtr)
283    {
284        _tfPtr = tfPtr;
[1478]285    }
[2844]286
[2877]287    void setOutlineColor(float *rgb);
[2844]288
[2877]289    void getOutlineColor(float *rgb);
290
[3492]291    vrmath::Vector3f getPhysicalScaling() const
[3362]292    {
[3492]293        vrmath::Vector3f scale;
[3362]294        scale.x = 1;
295        scale.y = yAxis.length() / xAxis.length();
296        scale.z = zAxis.length() / xAxis.length();
297        return scale;
298    }
[1475]299
[3492]300    void getWorldSpaceBounds(vrmath::Vector3f& bboxMin,
301                             vrmath::Vector3f& bboxMax) const;
302 
[3362]303    double sampleDistanceX() const
304    {
305        return (xAxis.length() / ((double)_width-1.0));
306    }
[2844]307
[3362]308    double sampleDistanceY() const
309    {
310        return (yAxis.length() / ((double)_height-1.0));
311    }
[2844]312
[3362]313    double sampleDistanceZ() const
314    {
315        if (_depth == 1)
316            return sampleDistanceX();
317        return (zAxis.length() / ((double)_depth-1.0));
318    }
319
[2844]320    const char *name() const
321    {
322        return _name;
[1478]323    }
[2844]324
325    void name(const char *name)
326    {
327        _name = name;
[1478]328    }
[2844]329
[3362]330    GLuint textureID() const
331    {
332        return _id;
333    }
[2844]334
[3362]335    AxisRange xAxis, yAxis, zAxis, wAxis;
[2844]336
[3362]337    static bool updatePending;
338    static double valueMin, valueMax;
339
340    friend class VolumeInterpolator;
341
342protected:
343    float *data()
344    {
345        return _data;
346    }
347
348    Texture3D *tex()
349    {
350        return _tex;
351    }
352
353    GLuint _id;         ///< OpenGL textue identifier (==_tex->id)
354
[2844]355    // Width, height and depth are point resolution, NOT physical
356    // units
357    /// The resolution of the data (how many points in X direction)
[3362]358    int _width;
[2844]359    /// The resolution of the data (how many points in Y direction)
[3362]360    int _height;
[2844]361    /// The resolution of the data (how many points in Z direction)
[3362]362    int _depth;
[2844]363
364    /**
365     * This is the designated transfer function to use to
366     * render this volume.
367     */
368    TransferFunction *_tfPtr;
369
[3362]370    float _ambient;      ///< Ambient material coefficient
371    float _diffuse;      ///< Diffuse material coefficient
372    float _specular;     ///< Specular level material coefficient
373    float _specularExp;  ///< Specular exponent
374    bool _lightTwoSide;  ///< Two-sided lighting flag
375
[2844]376    /**
377     * The scale multiplied to the opacity assigned by the
378     * transfer function. Rule of thumb: higher opacity_scale
379     * the object is to appear like plastic
380     */
[2877]381    float _opacityScale;
[2844]382
383    const char *_name;
384    float *_data;
385
[2877]386    int _numComponents;
[2844]387
[2877]388    double _nonZeroMin;
[2844]389
390    std::vector<CutPlane> _plane; ///< cut planes
391
392    Texture3D *_tex;            ///< OpenGL texture storing the volume
393
[3492]394    vrmath::Vector3f _location;
[2844]395
396    /**
397     * Number of slices when rendered. The greater
398     * the better quality, lower speed.
399     */
[2877]400    int _numSlices;
[2844]401    bool _enabled;
[2877]402    bool _dataEnabled;          ///< show/hide cloud of volume data
403    bool _outlineEnabled;       ///< show/hide outline around volume
[3492]404    float _outlineColor[3];     ///< color for outline around volume
[2877]405    int _volumeType;            ///< cubic or zincblende
406    int _isosurface;
[835]407};
408
[2816]409inline int
[2877]410Volume::addCutplane(int orientation, float location)
[2816]411{
412    _plane.push_back(CutPlane(orientation, location));
[1478]413    return _plane.size() - 1;
[849]414}
415
[927]416inline void
[2877]417Volume::enableCutplane(int index)
[927]418{
[849]419    //assert(index < plane.size());
[1478]420    _plane[index].enabled = true;
[849]421}
[3362]422
[927]423inline void
[2877]424Volume::disableCutplane(int index)
[927]425{
[849]426    //assert(index < plane.size());
[1478]427    _plane[index].enabled = false;
[849]428}
429
[927]430inline void
[2877]431Volume::moveCutplane(int index, float location)
[927]432{
[849]433    //assert(index < plane.size());
[1478]434    _plane[index].offset = location;
[849]435}
436
[2844]437inline CutPlane *
[2877]438Volume::getCutplane(int index)
[927]439{
[849]440    //assert(index < plane.size());
[1478]441    return &_plane[index];
[849]442}
443
[927]444inline int
[2877]445Volume::getCutplaneCount()
[927]446{
[1478]447    return _plane.size();
[849]448}
449
[927]450inline bool
[2877]451Volume::isCutplaneEnabled(int index) const
[927]452{
[849]453    //assert(index < plane.size());
[1478]454    return _plane[index].enabled;
[849]455}
456
[927]457inline void
[2877]458Volume::setOutlineColor(float *rgb)
[927]459{
[3492]460    memcpy(_outlineColor, rgb, sizeof(float)*3);
[849]461}
462
[927]463inline void
[2877]464Volume::getOutlineColor(float *rgb)
[927]465{
[3492]466    memcpy(rgb, _outlineColor, sizeof(float)*3);
[849]467}
468
[835]469#endif
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