1 | /* |
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2 | * ---------------------------------------------------------------------- |
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3 | * VolumeRenderer.h : VolumeRenderer class for volume visualization |
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4 | * |
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5 | * ====================================================================== |
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6 | * AUTHOR: Wei Qiao <qiaow@purdue.edu> |
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7 | * Purdue Rendering and Perceptualization Lab (PURPL) |
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8 | * |
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9 | * Copyright (c) 2004-2006 Purdue Research Foundation |
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10 | * |
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11 | * See the file "license.terms" for information on usage and |
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12 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES. |
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13 | * ====================================================================== |
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14 | */ |
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15 | |
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16 | #ifndef _VOLUME_RENDERER_H_ |
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17 | #define _VOLUME_RENDERER_H_ |
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18 | |
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19 | #include <GL/glew.h> |
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20 | #include <Cg/cgGL.h> |
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21 | #include <GL/glut.h> |
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22 | #include <math.h> |
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23 | #include <stdio.h> |
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24 | #include <assert.h> |
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25 | #include <float.h> |
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26 | #include <vector> |
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27 | |
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28 | #include "define.h" |
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29 | #include "global.h" |
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30 | #include "ConvexPolygon.h" |
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31 | #include "TransferFunction.h" |
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32 | #include "Mat4x4.h" |
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33 | #include "Volume.h" |
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34 | #include "ZincBlendeVolume.h" |
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35 | #include "PerfQuery.h" |
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36 | #include "NvRegularVolumeShader.h" |
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37 | #include "NvZincBlendeVolumeShader.h" |
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38 | #include "NvStdVertexShader.h" |
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39 | #include "VolumeInterpolator.h" |
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40 | |
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41 | class VolumeRenderer { |
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42 | friend class NanoVis; |
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43 | private: |
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44 | VolumeInterpolator* _volumeInterpolator; |
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45 | |
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46 | bool slice_mode; //!<- enable cut planes |
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47 | bool volume_mode; //!<- enable full volume rendering |
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48 | |
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49 | /** |
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50 | * shader parameters for rendering a single cubic volume |
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51 | */ |
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52 | NvRegularVolumeShader* _regularVolumeShader; |
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53 | |
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54 | /** |
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55 | * Shader parameters for rendering a single zincblende orbital. A |
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56 | * simulation contains S, P, D and SS, total of 4 orbitals. A full |
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57 | * rendering requires 4 zincblende orbital volumes. A zincblende orbital |
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58 | * volume is decomposed into two "interlocking" cubic volumes and passed |
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59 | * to the shader. We render each orbital with its own independent |
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60 | * transfer functions then blend the result. |
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61 | * |
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62 | * The engine is already capable of rendering multiple volumes and combine |
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63 | * them. Thus, we just invoke this shader on S, P, D and SS orbitals with |
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64 | * different transfor functions. The result is a multi-orbital rendering. |
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65 | * This is equivalent to rendering 4 unrelated data sets occupying the |
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66 | * same space. |
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67 | */ |
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68 | NvZincBlendeVolumeShader* _zincBlendeShader; |
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69 | |
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70 | /** |
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71 | * standard vertex shader |
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72 | */ |
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73 | NvStdVertexShader* _stdVertexShader; |
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74 | |
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75 | //standard vertex shader parameters |
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76 | CGprogram m_vert_std_vprog; |
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77 | CGparameter m_mvp_vert_std_param; |
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78 | CGparameter m_mvi_vert_std_param; |
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79 | GLuint font_base; // The base of the font display list. |
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80 | GLuint font_texture; //the id of the font texture |
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81 | |
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82 | void init_shaders(); |
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83 | void activate_volume_shader(Volume* vol, bool slice_mode); |
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84 | void deactivate_volume_shader(); |
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85 | //draw bounding box |
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86 | void draw_bounding_box(float x0, float y0, float z0, |
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87 | float x1, float y1, float z1, |
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88 | float r, float g, float b, float line_width); |
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89 | |
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90 | void get_near_far_z(Mat4x4 mv, double &zNear, double &zFar); |
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91 | bool init_font(const char* filename); |
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92 | void glPrint(char* string, int set); //there are two sets of font in the |
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93 | //texture. 0, 1 |
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94 | void draw_label(Volume* vol); //draw label using bitmap texture |
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95 | // the texture. |
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96 | void build_font(); // Register the location of each alphabet in |
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97 | |
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98 | public: |
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99 | VolumeRenderer(); |
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100 | ~VolumeRenderer(); |
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101 | |
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102 | void render_all(); //render all enabled volumes; |
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103 | void specular(float val); |
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104 | void diffuse(float val); |
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105 | void set_slice_mode(bool val); //control independently. |
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106 | void set_volume_mode(bool val); |
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107 | void switch_slice_mode(); //switch_cutplane_mode |
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108 | void switch_volume_mode(); |
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109 | |
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110 | void clearAnimatedVolumeInfo(void) { |
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111 | _volumeInterpolator->clearAll(); |
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112 | } |
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113 | void addAnimatedVolume(Volume* volume) { |
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114 | _volumeInterpolator->addVolume(volume); |
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115 | } |
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116 | void startVolumeAnimation(void) { |
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117 | _volumeInterpolator->start(); |
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118 | } |
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119 | void stopVolumeAnimation(void) { |
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120 | _volumeInterpolator->stop(); |
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121 | } |
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122 | VolumeInterpolator* getVolumeInterpolator(void) { |
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123 | return _volumeInterpolator; |
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124 | } |
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125 | }; |
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126 | |
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127 | #endif /*_VOLUME_RENDERER_H_*/ |
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