1 | /*
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2 | * ----------------------------------------------------------------------
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3 | * ZincBlendeVolume.h: 3d zincblende volume class, a subclass of Volume.
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4 | * It contains two cubic volumes.
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5 | *
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6 | * ======================================================================
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7 | * AUTHOR: Wei Qiao <qiaow@purdue.edu>
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8 | * Purdue Rendering and Perceptualization Lab (PURPL)
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9 | *
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10 | * Copyright (c) 2004-2006 Purdue Research Foundation
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11 | *
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12 | * See the file "license.terms" for information on usage and
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13 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
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14 | * ======================================================================
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15 | */
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16 |
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17 | #ifndef _ZINCBLENDE_VOLUME_H_
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18 | #define _ZINCBLENDE_VOLUME_H_
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19 |
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20 |
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21 | #include "Volume.h"
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22 |
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23 | class ZincBlendeVolume : public Volume
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24 | {
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25 | public:
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26 | Texture3D* zincblende_tex[2]; //the textures of two cubic volumes
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27 | Vector3 cell_size; //the cell size in texture space
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28 |
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29 |
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30 | ZincBlendeVolume(float x, float y, float z,
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31 | int width, int height, int depth, float size, int n_component,
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32 | float* dataVolumeA, float* dataVolumeB,
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33 | double vmin, double vmax, double non_zeromin, const Vector3& cellSize);
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34 |
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35 | ~ZincBlendeVolume();
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36 | };
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37 |
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38 | #endif
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