Last change
on this file since 3630 was
3630,
checked in by ldelgass, 11 years ago
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Nanovis refactoring to fix problems with scaling and multiple results.
Do rendering in world space to properly place and scale multiple data sets.
Also fix flows to reduce resets of animations. More work toward removing
Cg dependency. Fix panning to convert viewport coords to world coords.
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File size:
494 bytes
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1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * Copyright (c) 2004-2013 HUBzero Foundation, LLC |
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4 | * |
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5 | * Authors: |
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6 | * Wei Qiao <qiaow@purdue.edu> |
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7 | */ |
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8 | |
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9 | float4 main(in float2 uv: TEXCOORD0, |
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10 | uniform sampler2D data, |
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11 | uniform sampler1D tf, |
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12 | uniform float4 render_param) : COLOR |
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13 | { |
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14 | float sample = tex2D(data, uv).x; |
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15 | float4 color = tex1D(tf, sample); |
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16 | //return float4(sample, sample, sample, 1); |
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17 | color.w = 1.; |
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18 | return color; |
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19 | } |
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