1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* |
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3 | * ---------------------------------------------------------------------- |
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4 | * RenderServer.cpp: server with OpenRenderer engine |
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5 | * |
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6 | * ====================================================================== |
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7 | * AUTHOR: Wei Qiao <qiaow@purdue.edu> |
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8 | * Purdue Rendering and Perceptualization Lab (PURPL) |
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9 | * |
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10 | * Copyright (c) 2004-2006 Purdue Research Foundation |
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11 | * |
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12 | * See the file "license.terms" for information on usage and |
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13 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES. |
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14 | * ====================================================================== |
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15 | */ |
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16 | #include "RenderServer.h" |
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17 | |
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18 | RenderServer::RenderServer(){} |
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19 | |
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20 | RenderServer::RenderServer(int port_num){ |
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21 | |
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22 | socket_num = port_num; |
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23 | |
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24 | //init socket server |
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25 | std::cout << "server up and running....\n"; |
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26 | |
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27 | try |
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28 | { |
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29 | // Create the socket |
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30 | server_socket = new ServerSocket(socket_num); |
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31 | //server_socket->set_non_blocking(true); |
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32 | |
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33 | } |
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34 | catch ( SocketException& e ) |
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35 | { |
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36 | std::cout << "Exception was caught:" << e.description() << "\nExiting.\n"; |
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37 | } |
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38 | } |
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39 | |
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40 | |
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41 | bool RenderServer::listen(std::string& data){ |
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42 | |
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43 | if(!open_socket.is_connected()){ |
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44 | if(server_socket->accept(open_socket)){ |
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45 | fprintf(stderr, "server: connection accepted\n"); |
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46 | try |
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47 | { |
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48 | //std::string data; |
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49 | open_socket >> data; |
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50 | std::cout << "server: msg received - " << data << "\n"; |
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51 | |
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52 | open_socket << data; |
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53 | return false; |
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54 | } |
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55 | catch ( SocketException& ) { return false;} |
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56 | } |
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57 | } |
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58 | else{ |
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59 | try |
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60 | { |
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61 | //std::string data; |
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62 | open_socket >> data; |
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63 | //std::cout << "server: msg received - " << data << "\n"; |
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64 | |
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65 | //open_socket << data; |
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66 | return true; |
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67 | } |
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68 | catch ( SocketException& ) { return false;} |
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69 | } |
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70 | } |
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71 | |
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72 | |
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73 | |
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74 | bool RenderServer::send(std::string& data){ |
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75 | |
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76 | if(!open_socket.is_connected()) |
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77 | return false; |
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78 | |
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79 | try |
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80 | { |
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81 | open_socket << data; |
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82 | return true; |
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83 | } |
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84 | catch ( SocketException& ) { return false;} |
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85 | } |
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86 | |
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87 | |
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88 | bool RenderServer::send(char* s, int size){ |
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89 | if(!open_socket.is_connected()) |
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90 | return false; |
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91 | |
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92 | try |
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93 | { |
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94 | open_socket.send(s, size); |
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95 | return true; |
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96 | } |
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97 | catch ( SocketException& ) { return false;} |
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98 | } |
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