1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | /* ====================================================================== |
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3 | * AUTHOR: Wei Qiao <qiaow@purdue.edu> |
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4 | * Purdue Rendering and Perceptualization Lab (PURPL) |
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5 | * |
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6 | * Copyright (c) 2004-2012 HUBzero Foundation, LLC |
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7 | * |
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8 | * See the file "license.terms" for information on usage and |
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9 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES. |
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10 | * ====================================================================== |
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11 | */ |
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12 | #include <math.h> |
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13 | #include "TransferFunctionMain.h" |
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14 | #include "ControlPoint.h" |
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15 | |
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16 | ControlPoint::ControlPoint(double _x, double _y) |
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17 | { |
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18 | x = _x; |
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19 | y = _y; |
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20 | |
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21 | selected = false; |
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22 | dragged = false; |
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23 | |
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24 | next = 0; |
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25 | } |
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26 | |
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27 | ControlPoint::~ControlPoint() |
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28 | { |
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29 | |
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30 | } |
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31 | |
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32 | void ControlPoint::glDraw() |
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33 | { |
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34 | //Here is the code for drawing a vertex |
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35 | double size = 4; |
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36 | |
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37 | glMatrixMode( GL_MODELVIEW ); |
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38 | glPushMatrix(); |
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39 | glTranslatef( x, y, 0 ); |
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40 | |
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41 | glBegin(GL_LINES); |
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42 | |
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43 | glVertex2d(-size, -size); |
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44 | glVertex2d(+size, +size); |
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45 | |
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46 | glVertex2d(-size, +size); |
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47 | glVertex2d(+size, -size); |
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48 | |
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49 | glEnd(); |
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50 | |
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51 | //Special code for drawing selected vertex and dragged vertex. |
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52 | |
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53 | if (selected && !dragged) { |
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54 | double square = size + 4; |
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55 | |
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56 | glBegin(GL_LINE_LOOP); |
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57 | glColor3d(1,0,0); |
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58 | glVertex2d(-square, -square); |
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59 | glVertex2d(-square, +square); |
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60 | glVertex2d(+square, +square); |
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61 | glVertex2d(+square, -square); |
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62 | glColor3d(0,0,0); |
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63 | glEnd(); |
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64 | |
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65 | } else if (selected && dragged) { |
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66 | double square = 4*sqrt(size + 4); |
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67 | glBegin(GL_LINE_LOOP); |
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68 | glColor3d(1,0,0); |
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69 | glVertex2d(-square, 0); |
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70 | glVertex2d(0, +square); |
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71 | glVertex2d(square, 0); |
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72 | glVertex2d(0, -square); |
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73 | glColor3d(0,0,0); |
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74 | glEnd(); |
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75 | |
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76 | } |
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77 | glPopMatrix(); |
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78 | |
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79 | } |
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80 | |
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81 | void ControlPoint::glDraw_2() |
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82 | { |
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83 | //Here is the code for drawing a vertex |
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84 | double size = 4; |
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85 | |
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86 | glMatrixMode( GL_MODELVIEW ); |
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87 | glPushMatrix(); |
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88 | glTranslatef( x, y, 0 ); |
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89 | |
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90 | glBegin(GL_POLYGON); |
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91 | glVertex2d(-size, 0); |
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92 | glVertex2d(-size, -size); |
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93 | glVertex2d(+size, -size); |
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94 | glVertex2d(+size, 0); |
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95 | glEnd(); |
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96 | |
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97 | //Special code for drawing selected vertex and dragged vertex. |
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98 | |
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99 | if (selected && !dragged) { |
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100 | double square = size + 4; |
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101 | |
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102 | glBegin(GL_LINE_LOOP); |
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103 | glColor3d(1,0,0); |
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104 | glVertex2d(-square, -square); |
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105 | glVertex2d(-square, +square); |
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106 | glVertex2d(+square, +square); |
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107 | glVertex2d(+square, -square); |
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108 | glColor3d(0,0,0); |
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109 | glEnd(); |
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110 | } else if (selected && dragged) { |
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111 | double square = 4*sqrt(size + 4); |
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112 | glBegin(GL_LINE_LOOP); |
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113 | glColor3d(1,0,0); |
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114 | glVertex2d(-square, 0); |
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115 | glVertex2d(0, +square); |
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116 | glVertex2d(square, 0); |
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117 | glVertex2d(0, -square); |
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118 | glColor3d(0,0,0); |
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119 | glEnd(); |
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120 | } |
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121 | glPopMatrix(); |
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122 | |
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123 | } |
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124 | |
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125 | void ControlPoint::glDraw_3() |
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126 | { |
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127 | //Here is the code for drawing a vertex |
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128 | double size = 7; |
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129 | |
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130 | glMatrixMode( GL_MODELVIEW ); |
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131 | glPushMatrix(); |
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132 | glTranslatef( x, y, 0 ); |
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133 | |
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134 | glBegin(GL_LINES); |
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135 | |
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136 | glVertex2d(-2, 0); |
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137 | glVertex2d(-size, 0); |
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138 | |
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139 | glVertex2d(2, 0); |
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140 | glVertex2d(size, 0); |
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141 | |
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142 | |
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143 | glVertex2d(0, -2); |
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144 | glVertex2d(0, -size); |
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145 | |
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146 | glVertex2d(0, 2); |
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147 | glVertex2d(0, size); |
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148 | |
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149 | glEnd(); |
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150 | |
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151 | glPopMatrix(); |
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152 | } |
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153 | |
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154 | void ControlPoint::Set(double x, double y) |
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155 | { |
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156 | this->x = x; |
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157 | this->y = y; |
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158 | } |
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