1 | #include <vr3d/vrTexture2D.h> |
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2 | |
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3 | #include <string.h> |
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4 | #include <math.h> |
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5 | #include <valarray> |
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6 | |
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7 | #ifdef _WIN32 |
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8 | inline unsigned int log2(unsigned int x) |
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9 | { |
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10 | unsigned int i = 0; |
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11 | while ( ( x = ( x >> 1 ) ) != 0 ) i++; |
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12 | return i; |
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13 | } |
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14 | #endif |
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15 | |
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16 | |
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17 | vrTexture2D::vrTexture2D(bool depth) |
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18 | : _width(0), _depthTexture(depth) |
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19 | { |
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20 | _target = TT_TEXTURE_2D; |
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21 | _wrapT = TW_CLAMP_TO_EDGE; |
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22 | _wrapS =TW_CLAMP_TO_EDGE; |
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23 | } |
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24 | |
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25 | vrTexture2D::~vrTexture2D() |
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26 | { |
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27 | } |
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28 | |
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29 | void vrTexture2D::setPixels(COLORFORMAT colorFormat, DATATYPE type, int width, int height, void* data) |
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30 | |
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31 | { |
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32 | TEXTARGET target; |
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33 | #ifndef OPENGLES |
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34 | if ((pow(2.0f, (float)log2(width)) != width) && |
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35 | (pow(2.0f, (float)log2(height)) != height)) |
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36 | { |
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37 | if (type == DT_FLOAT) |
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38 | { |
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39 | target = TT_TEXTURE_RECTANGLE; |
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40 | } |
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41 | else |
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42 | { |
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43 | target = TT_TEXTURE_2D; |
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44 | } |
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45 | } |
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46 | else |
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47 | { |
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48 | target = TT_TEXTURE_2D; |
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49 | } |
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50 | #else |
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51 | target = TT_TEXTURE_2D; |
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52 | #endif |
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53 | |
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54 | setPixels(target, colorFormat, colorFormat, type, width, height, data); |
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55 | } |
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56 | |
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57 | void vrTexture2D::setPixels(TEXTARGET target, COLORFORMAT internalColorFormat, COLORFORMAT colorFormat, DATATYPE type, int width, int height, void* data) |
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58 | { |
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59 | _target = target; |
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60 | _width = width; |
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61 | _height = height; |
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62 | _type = type; |
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63 | _internalColorFormat = internalColorFormat; |
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64 | _colorFormat = colorFormat; |
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65 | _compCount = GetNumComponent(_colorFormat); |
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66 | |
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67 | if (_objectID) |
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68 | { |
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69 | glDeleteTextures(1, &_objectID); |
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70 | } |
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71 | |
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72 | //glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
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73 | glGenTextures(1, &_objectID); |
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74 | glBindTexture(_target, _objectID); |
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75 | glTexImage2D(_target, 0, _internalColorFormat, _width, _height, 0, _colorFormat, _type, data); |
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76 | glTexParameteri(_target, GL_TEXTURE_MAG_FILTER, _magFilter); |
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77 | glTexParameteri(_target, GL_TEXTURE_MIN_FILTER, _minFilter); |
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78 | |
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79 | // TBD... |
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80 | #ifndef OPENGLES |
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81 | if (_depthTexture) |
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82 | { |
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83 | //glTexParameteri(_target, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY); |
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84 | glTexParameteri(_target, GL_DEPTH_TEXTURE_MODE, GL_LUMINANCE); |
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85 | |
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86 | glTexParameteri(_target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
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87 | glTexParameteri(_target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); |
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88 | |
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89 | //glDrawBuffer(GL_NONE); |
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90 | //glReadBuffer(GL_NONE); |
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91 | } |
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92 | #endif |
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93 | |
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94 | |
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95 | //TBD.. |
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96 | glTexParameterf(_target, GL_TEXTURE_WRAP_S, _wrapS); |
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97 | glTexParameterf(_target, GL_TEXTURE_WRAP_T, _wrapT); |
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98 | |
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99 | |
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100 | } |
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101 | |
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102 | void vrTexture2D::updatePixels(void* data) |
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103 | { |
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104 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
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105 | glBindTexture(_target, _objectID); |
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106 | glTexParameteri(_target, GL_TEXTURE_WRAP_S, _wrapS); |
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107 | glTexParameteri(_target, GL_TEXTURE_WRAP_S, _wrapT); |
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108 | glTexParameteri(_target, GL_TEXTURE_MAG_FILTER, _magFilter); |
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109 | glTexParameteri(_target, GL_TEXTURE_MIN_FILTER, _minFilter); |
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110 | glTexImage2D(_target, 0, _internalColorFormat, _width, _height, 0, _colorFormat, _type, data); |
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111 | } |
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112 | |
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