1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | #pragma once |
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3 | #include <vrmath/vrLinmath.h> |
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4 | |
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5 | #include <cstdlib> |
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6 | #include <cmath> |
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7 | |
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8 | //#define LmExport |
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9 | class LmExport vrVector2f { |
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10 | public : |
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11 | float x, y; |
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12 | |
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13 | public : |
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14 | vrVector2f() : x(0.0f), y(0.0f) {} |
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15 | vrVector2f(const vrVector2f& v) : x(v.x), y(v.y) {} |
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16 | vrVector2f(float x1, float y1) : x(x1), y(y1) {} |
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17 | |
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18 | void set(float x1, float y1); |
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19 | void set(const vrVector2f& v); |
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20 | |
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21 | float dot() const; |
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22 | float length() const; |
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23 | float distance(const vrVector2f& v) const; |
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24 | float distance(float x1, float y1) const; |
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25 | float distanceSquare(const vrVector2f& v) const; |
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26 | float distanceSquare(float x1, float y1) const; |
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27 | }; |
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28 | |
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29 | inline void vrVector2f::set(float x1, float y1) |
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30 | { |
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31 | x = x1; |
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32 | y = y1; |
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33 | } |
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34 | |
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35 | inline void vrVector2f::set(const vrVector2f& v) |
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36 | { |
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37 | x = v.x; |
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38 | y = v.y; |
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39 | } |
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40 | |
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41 | inline float vrVector2f::dot() const |
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42 | { |
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43 | return (x * x + y * y); |
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44 | } |
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45 | |
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46 | |
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47 | inline float vrVector2f::length() const |
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48 | { |
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49 | return sqrt(x * x + y * y); |
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50 | } |
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51 | |
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52 | |
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53 | |
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54 | inline float vrVector2f::distance(const vrVector2f& v) const |
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55 | { |
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56 | float x1 = (v.x - x) , y1 = (v.y - y); |
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57 | return sqrt(x1 * x1 + y1 * y1); |
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58 | } |
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59 | |
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60 | |
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61 | |
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62 | inline float vrVector2f::distance(float x1, float y1) const |
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63 | { |
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64 | float x2 = (x1 - x) , y2 = (y1 - y); |
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65 | return sqrt(x2 * x2 + y2 * y2); |
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66 | } |
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67 | |
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68 | |
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69 | |
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70 | |
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71 | inline float vrVector2f::distanceSquare(const vrVector2f& v) const |
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72 | { |
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73 | float x1 = (v.x - x) , y1 = (v.y - y); |
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74 | return (x1 * x1 + y1 * y1); |
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75 | } |
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76 | |
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77 | inline float vrVector2f::distanceSquare(float x1, float y1) const |
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78 | { |
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79 | float x2 = (x1 - x) , y2 = (y1 - y); |
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80 | return (x2 * x2 + y2 * y2); |
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81 | } |
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