1 | /*
|
---|
2 | * ----------------------------------------------------------------------
|
---|
3 | * ConvexPolygon.cpp: convex polygon class
|
---|
4 | *
|
---|
5 | * ======================================================================
|
---|
6 | * AUTHOR: Wei Qiao <qiaow@purdue.edu>
|
---|
7 | * Purdue Rendering and Perceptualization Lab (PURPL)
|
---|
8 | *
|
---|
9 | * Copyright (c) 2004-2006 Purdue Research Foundation
|
---|
10 | *
|
---|
11 | * See the file "license.terms" for information on usage and
|
---|
12 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
|
---|
13 | * ======================================================================
|
---|
14 | */
|
---|
15 | #include "ConvexPolygon.h"
|
---|
16 | #include <GL/glut.h>
|
---|
17 | #include <assert.h>
|
---|
18 |
|
---|
19 | ConvexPolygon::ConvexPolygon(){}
|
---|
20 |
|
---|
21 | ConvexPolygon::ConvexPolygon(VertexVector vertices){
|
---|
22 | this->vertices.insert(this->vertices.begin(),
|
---|
23 | vertices.begin(),
|
---|
24 | vertices.end());
|
---|
25 | }
|
---|
26 |
|
---|
27 | void ConvexPolygon::set_id(int v_id) { volume_id = v_id; };
|
---|
28 |
|
---|
29 | void ConvexPolygon::append_vertex(Vector4 vert){
|
---|
30 | vertices.push_back(vert);
|
---|
31 | }
|
---|
32 |
|
---|
33 | void ConvexPolygon::insert_vertex(unsigned int index, Vector4 vert) {
|
---|
34 | assert(index<vertices.size());
|
---|
35 | vertices.insert(vertices.begin() + index, vert);
|
---|
36 | }
|
---|
37 |
|
---|
38 | bool is_retained(Vector4 point, Vector4 plane){
|
---|
39 | return ( point * plane>=0 ) ;
|
---|
40 | }
|
---|
41 |
|
---|
42 | // Finds the intersection of the line through
|
---|
43 | // p1 and p2 with the given plane, putting the
|
---|
44 | // result in intersect.
|
---|
45 | //
|
---|
46 | // If the line lies in the plane, an arbitrary
|
---|
47 | // point on the line is returned.
|
---|
48 | //
|
---|
49 | // http://astronomy.swin.edu.au/pbourke/geometry/planeline/
|
---|
50 | bool findIntersection(Vector4 p1, Vector4 p2, Vector4 plane, Vector4 &ret){
|
---|
51 | float a = plane.x;
|
---|
52 | float b = plane.y;
|
---|
53 | float c = plane.z;
|
---|
54 | float d = plane.w;
|
---|
55 |
|
---|
56 | p1.perspective_devide();
|
---|
57 | float x1 = p1.x;
|
---|
58 | float y1 = p1.y;
|
---|
59 | float z1 = p1.z;
|
---|
60 |
|
---|
61 | p2.perspective_devide();
|
---|
62 | float x2 = p2.x;
|
---|
63 | float y2 = p2.y;
|
---|
64 | float z2 = p2.z;
|
---|
65 |
|
---|
66 | float uDenom = a * (x1 - x2) + b * (y1 - y2) + c * (z1 - z2);
|
---|
67 | float uNumer = a * x1 + b * y1 + c * z1 + d;
|
---|
68 |
|
---|
69 | if (uDenom == 0){
|
---|
70 | //plane parallel to line
|
---|
71 | fprintf(stderr, "Unexpected code path: ConvexPolygon.cpp\n");
|
---|
72 | if (uNumer == 0){
|
---|
73 | for (int i = 0; i < 4; i++)
|
---|
74 | ret < p1;
|
---|
75 | return true;
|
---|
76 | }
|
---|
77 | return false;
|
---|
78 | }
|
---|
79 |
|
---|
80 | float u = uNumer / uDenom;
|
---|
81 | ret.x = x1 + u * (x2 - x1);
|
---|
82 | ret.y = y1 + u * (y2 - y1);
|
---|
83 | ret.z = z1 + u * (z2 - z1);
|
---|
84 | ret.w = 1;
|
---|
85 | return true;
|
---|
86 | }
|
---|
87 |
|
---|
88 | void ConvexPolygon::transform(Mat4x4 mat){
|
---|
89 | VertexVector tmp = vertices;
|
---|
90 | vertices.clear();
|
---|
91 |
|
---|
92 | for (unsigned int i = 0; i < tmp.size(); i++) {
|
---|
93 | Vector4 vec = tmp[i];
|
---|
94 | vertices.push_back(mat.transform(vec));
|
---|
95 | }
|
---|
96 | }
|
---|
97 |
|
---|
98 |
|
---|
99 | void ConvexPolygon::translate(Vector4 shift){
|
---|
100 | VertexVector tmp = vertices;
|
---|
101 | vertices.clear();
|
---|
102 |
|
---|
103 | for (unsigned int i = 0; i < tmp.size(); i++) {
|
---|
104 | Vector4 vec = tmp[i];
|
---|
105 | vertices.push_back(vec+shift);
|
---|
106 | }
|
---|
107 | }
|
---|
108 |
|
---|
109 | void ConvexPolygon::clip(Plane &clipPlane, bool copy_to_texcoord) {
|
---|
110 | if (vertices.size() == 0) {
|
---|
111 | //fprintf(stderr, "ConvexPolygon: polygon has no vertices\n");
|
---|
112 | return;
|
---|
113 | }
|
---|
114 |
|
---|
115 | VertexVector clippedVerts;
|
---|
116 | clippedVerts.reserve(2 * vertices.size());
|
---|
117 |
|
---|
118 | // The algorithm is as follows: for each vertex
|
---|
119 | // in the current poly, check to see which
|
---|
120 | // half space it is in: clipped or retained.
|
---|
121 | // If the previous vertex was in the other
|
---|
122 | // half space, find the intersect of that edge
|
---|
123 | // with the clip plane and add that intersect
|
---|
124 | // point to the new list of vertices. If the
|
---|
125 | // current vertex is in the retained half-space,
|
---|
126 | // add it to the new list as well.
|
---|
127 |
|
---|
128 | Vector4 intersect;
|
---|
129 | Vector4 plane = clipPlane.get_coeffs();
|
---|
130 |
|
---|
131 | bool prevRetained = is_retained(vertices[0], plane);
|
---|
132 | if (prevRetained)
|
---|
133 | clippedVerts.push_back(vertices[0]);
|
---|
134 |
|
---|
135 | for (unsigned int i = 1; i < vertices.size(); i++) {
|
---|
136 | bool retained = is_retained(vertices[i], plane);
|
---|
137 | if (retained != prevRetained) {
|
---|
138 | bool found = findIntersection(vertices[i - 1], vertices[i],
|
---|
139 | plane, intersect);
|
---|
140 | if (!found)
|
---|
141 | assert(false);
|
---|
142 | clippedVerts.push_back(intersect);
|
---|
143 | }
|
---|
144 | if (retained) {
|
---|
145 | clippedVerts.push_back(vertices[i]);
|
---|
146 | }
|
---|
147 | prevRetained = retained;
|
---|
148 | }
|
---|
149 |
|
---|
150 | bool retained = is_retained(vertices[0], plane);
|
---|
151 | if (retained != prevRetained) {
|
---|
152 | bool found = findIntersection(vertices[vertices.size() - 1], vertices[0],
|
---|
153 | plane, intersect);
|
---|
154 | if (!found)
|
---|
155 | assert(false);
|
---|
156 | clippedVerts.push_back(intersect);
|
---|
157 | }
|
---|
158 |
|
---|
159 | vertices.clear();
|
---|
160 | vertices.insert(vertices.begin(),
|
---|
161 | clippedVerts.begin(),
|
---|
162 | clippedVerts.end());
|
---|
163 |
|
---|
164 | if(copy_to_texcoord)
|
---|
165 | copy_vertices_to_texcoords();
|
---|
166 | }
|
---|
167 |
|
---|
168 | void ConvexPolygon::copy_vertices_to_texcoords(){
|
---|
169 | if(texcoords.size()>0)
|
---|
170 | texcoords.clear();
|
---|
171 |
|
---|
172 | for (unsigned int i=0; i<vertices.size(); i++) {
|
---|
173 | texcoords.push_back(vertices[i]);
|
---|
174 | }
|
---|
175 | }
|
---|
176 |
|
---|
177 |
|
---|
178 | void ConvexPolygon::Emit(bool use_texture)
|
---|
179 | {
|
---|
180 | if (vertices.size() >= 3)
|
---|
181 | {
|
---|
182 | for (unsigned int i = 0; i<vertices.size(); i++)
|
---|
183 | {
|
---|
184 | if(use_texture){
|
---|
185 | glTexCoord4fv((float *)&(texcoords[i]));
|
---|
186 | //glTexCoord4fv((float *)&(vertices[i]));
|
---|
187 | }
|
---|
188 | glVertex4fv((float *)&(vertices[i]));
|
---|
189 | /*
|
---|
190 | //debug
|
---|
191 | fprintf(stderr, "(%f %f %f %f)",
|
---|
192 | vertices[i].x,
|
---|
193 | vertices[i].y,
|
---|
194 | vertices[i].z,
|
---|
195 | vertices[i].w );
|
---|
196 | */
|
---|
197 | }
|
---|
198 | }
|
---|
199 | //fprintf(stderr, " ");
|
---|
200 | }
|
---|
201 |
|
---|
202 |
|
---|
203 | void ConvexPolygon::Emit(bool use_texture, Vector3& shift, Vector3& scale)
|
---|
204 | {
|
---|
205 | if (vertices.size() >= 3)
|
---|
206 | {
|
---|
207 | for (unsigned int i = 0; i<vertices.size(); i++)
|
---|
208 | {
|
---|
209 | if(use_texture)
|
---|
210 | glTexCoord4fv((float *)&(vertices[i]));
|
---|
211 |
|
---|
212 | Vector4 tmp = (vertices[i]);
|
---|
213 | Vector4 shift_4d = Vector4(shift.x, shift.y, shift.z, 0);
|
---|
214 | tmp = tmp + shift_4d;
|
---|
215 | tmp.x = tmp.x * scale.x;
|
---|
216 | tmp.y = tmp.y * scale.y;
|
---|
217 | tmp.z = tmp.z * scale.z;
|
---|
218 | glVertex4fv((float *)(&tmp));
|
---|
219 | }
|
---|
220 | }
|
---|
221 | }
|
---|