1 | #include <GL/glew.h> |
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2 | #include <GL/gl.h> |
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3 | #include "Grid.h" |
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4 | |
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5 | Grid::Grid() |
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6 | : _axisColor(1.0f, 1.0f, 1.0f, 1.0f), _font(0), _axisGridLineCount(5.0f, 5.0f, 5.0f), |
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7 | _axisMin(0.0f, 0.0f, 0.0f), _axisMax(1.0f, 1.0f, 1.0f), _gridLineColor(1.0f, 1.0f, 1.0f, 1.0f), _visible(false) |
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8 | { |
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9 | __axisScale = _axisMax - _axisMin; |
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10 | _axisName[0] = "X"; |
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11 | _axisName[1] = "Y"; |
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12 | _axisName[2] = "Z"; |
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13 | } |
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14 | |
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15 | void Grid::render() |
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16 | { |
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17 | glPushMatrix(); |
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18 | glEnable(GL_DEPTH_TEST); |
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19 | |
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20 | glScalef(1.0 / __axisScale.x, __axisScale.y / __axisScale.x, __axisScale.z / __axisScale.x); |
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21 | |
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22 | glTranslatef(-0.5f, -0.5f, -0.5f); |
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23 | glLineWidth(2.0f); |
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24 | glColor3f(_axisColor.x, _axisColor.y, _axisColor.z); |
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25 | |
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26 | glBegin(GL_LINES); |
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27 | { |
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28 | glVertex3f(0.0f,0.0f,0.0f); |
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29 | glVertex3f(1.2f,0.0f,0.0f); |
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30 | glVertex3f(0.0f,0.0f,0.0f); |
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31 | glVertex3f(0.0f,1.2f,0.0f); |
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32 | glVertex3f(0.0f, 0.0f, 0.0f); |
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33 | glVertex3f(0.0f, 0.0f, 1.2f); |
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34 | } |
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35 | glEnd(); |
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36 | |
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37 | glDisable(GL_TEXTURE_2D); |
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38 | glLineWidth(1.0f); |
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39 | glEnable(GL_BLEND); |
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40 | glColor3f(_gridLineColor.x, _gridLineColor.y, _gridLineColor.z); |
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41 | glBegin(GL_LINES); |
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42 | |
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43 | float linecount = 2.0f; |
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44 | float linecountY = 4.0f; |
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45 | // +y |
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46 | for (int i = 1; i <= (int) _axisGridLineCount.y; ++i) { |
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47 | glVertex3f(0.0f, i / _axisGridLineCount.y, 0.0f); |
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48 | glVertex3f(1.1f, i / _axisGridLineCount.y, 0.0f); |
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49 | } |
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50 | |
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51 | for (int i = 1; i <= (int) _axisGridLineCount.x; ++i) { |
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52 | glVertex3f(i / _axisGridLineCount.x, 0.0f, 0.0f); |
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53 | glVertex3f(i / _axisGridLineCount.x, 1.0f, 0.0f); |
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54 | } |
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55 | |
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56 | for (int i = 1; i <= (int) _axisGridLineCount.z; ++i) { |
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57 | glVertex3f(0.0f, 0.0f, i / _axisGridLineCount.z); |
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58 | glVertex3f(0.0f, 1.0f, i / _axisGridLineCount.z); |
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59 | } |
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60 | |
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61 | for (int i = 1; i <= (int) _axisGridLineCount.y; ++i) { |
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62 | glVertex3f(0.0f, i / _axisGridLineCount.y, 0.0f); |
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63 | glVertex3f(0.0f, i / _axisGridLineCount.y, 1.0f); |
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64 | } |
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65 | |
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66 | for (int i = 1; i <= (int) _axisGridLineCount.x; ++i) { |
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67 | glVertex3f(i / _axisGridLineCount.x,0.0f, 0.0f); |
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68 | glVertex3f(i / _axisGridLineCount.x,0.0f, 1.1f); |
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69 | } |
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70 | |
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71 | for (int i = 1; i <= (int) _axisGridLineCount.z; ++i) { |
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72 | glVertex3f(0.0f, 0.0f, i / _axisGridLineCount.z); |
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73 | glVertex3f(1.1f, 0.0f, i / _axisGridLineCount.z); |
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74 | } |
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75 | glEnd(); |
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76 | |
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77 | if (_font) { |
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78 | double x = 1.0f, y = 0.0f, z = 0.0f; |
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79 | double mv[16], prjm[16]; |
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80 | int viewport[4]; |
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81 | double winx, winy, winz; |
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82 | glGetDoublev(GL_MODELVIEW_MATRIX, mv); |
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83 | glGetDoublev(GL_PROJECTION_MATRIX, prjm); |
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84 | glGetIntegerv(GL_VIEWPORT, viewport); |
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85 | |
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86 | |
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87 | _font->begin(); |
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88 | if (gluProject(1.2, 0.0, 0.0, mv, prjm, viewport, &winx, &winy, |
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89 | &winz)) { |
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90 | glLoadIdentity(); |
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91 | glTranslatef((int) winx, viewport[3] - (int) winy, 0); |
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92 | _font->draw((const char*) _axisName[0]); |
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93 | } |
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94 | |
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95 | if (gluProject(0.0, 1.2, 0.0, mv, prjm, viewport, &winx, &winy, |
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96 | &winz)) { |
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97 | glLoadIdentity(); |
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98 | glTranslatef((int) winx, viewport[3] - (int)winy, 0); |
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99 | _font->draw((const char*) _axisName[1]); |
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100 | } |
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101 | |
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102 | if (gluProject(0.0, 0.0, 1.2, mv, prjm, viewport, &winx, &winy, |
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103 | &winz)) { |
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104 | glLoadIdentity(); |
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105 | glTranslatef((int) winx, (int) viewport[3] - (int)winy, 0.0f); |
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106 | _font->draw((const char*) _axisName[2]); |
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107 | } |
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108 | |
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109 | glColor4f(1.0f, 1.0f, 0.0f, 0.5f); |
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110 | char buff[20]; |
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111 | // Y |
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112 | for (int i = 1; i <= (int) _axisGridLineCount.y; ++i) { |
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113 | if (gluProject(1.2, i / _axisGridLineCount.y, 0.0f, mv, prjm, viewport, &winx, &winy, &winz)) { |
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114 | glLoadIdentity(); |
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115 | glTranslatef((int) winx, (int) viewport[3] - (int)winy, 0.0f); |
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116 | sprintf(buff, "%0.2f", __axisScale.y / _axisGridLineCount.y * i + _axisMin.y); |
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117 | _font->draw(buff); |
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118 | } |
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119 | } |
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120 | |
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121 | for (int i = 1; i <= (int) _axisGridLineCount.z; ++i) { |
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122 | if (gluProject(1.2, 0.0, i / _axisGridLineCount.z , mv, prjm, viewport, &winx, &winy, &winz)) { |
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123 | glLoadIdentity(); |
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124 | glTranslatef((int) winx, (int) viewport[3] - (int)winy, 0.0f); |
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125 | sprintf(buff, "%0.2f", __axisScale.z / _axisGridLineCount.z * i + _axisMin.z); |
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126 | _font->draw(buff); |
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127 | } |
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128 | } |
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129 | |
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130 | for (int i = 1; i <= (int) _axisGridLineCount.x; ++i) { |
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131 | if (gluProject( i / _axisGridLineCount.x, 0.0f, 1.2, mv, prjm, viewport, &winx, &winy, &winz)) { |
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132 | glLoadIdentity(); |
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133 | glTranslatef((int) winx, (int) viewport[3] - (int)winy, 0.0f); |
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134 | sprintf(buff, "%0.2f", __axisScale.x / _axisGridLineCount.x * i + _axisMin.x); |
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135 | _font->draw(buff); |
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136 | } |
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137 | } |
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138 | |
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139 | _font->end(); |
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140 | }; |
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141 | |
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142 | glPopMatrix(); |
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143 | glDisable(GL_DEPTH_TEST); |
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144 | glDisable(GL_BLEND); |
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145 | } |
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146 | |
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147 | void Grid::setFont(R2Fonts* font) |
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148 | { |
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149 | // if (font == _font) return; |
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150 | // if (font) font->addRef(); |
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151 | // if (_font) _font->unrefDelete(); |
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152 | |
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153 | _font = font; |
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154 | } |
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