1 | #include <R2/R2Fonts.h> |
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2 | #include "NvColorTableRenderer.h" |
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3 | #include <stdlib.h> |
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4 | |
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5 | NvColorTableRenderer::NvColorTableRenderer() |
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6 | : _fonts(NULL) |
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7 | { |
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8 | _shader = new NvColorTableShader(); |
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9 | } |
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10 | |
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11 | NvColorTableRenderer::~NvColorTableRenderer() |
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12 | { |
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13 | delete _shader; |
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14 | } |
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15 | |
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16 | void NvColorTableRenderer::render(int width, int height, Texture2D* texture, TransferFunction* tf, double rangeMin, double rangeMax) |
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17 | { |
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18 | glEnable(GL_TEXTURE_2D); |
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19 | glEnable(GL_BLEND); |
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20 | |
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21 | glViewport(0, 0, width, height); |
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22 | |
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23 | glMatrixMode(GL_PROJECTION); |
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24 | glPushMatrix(); |
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25 | glLoadIdentity(); |
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26 | gluOrtho2D(0, width, 0, height); |
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27 | |
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28 | glMatrixMode(GL_MODELVIEW); |
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29 | glPushMatrix(); |
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30 | glLoadIdentity(); |
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31 | |
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32 | //glColor3f(1.,1.,1.); //MUST HAVE THIS LINE!!! |
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33 | _shader->bind(texture, tf); |
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34 | |
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35 | glBegin(GL_QUADS); |
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36 | glTexCoord2f(0, 0); glVertex2f(30, 30); |
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37 | glTexCoord2f(1, 0); glVertex2f(width - 30, 30); |
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38 | glTexCoord2f(1, 1); glVertex2f(width - 30, 60); |
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39 | glTexCoord2f(0, 1); glVertex2f(30, 60); |
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40 | glEnd(); |
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41 | |
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42 | _shader->unbind(); |
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43 | |
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44 | if (_fonts) |
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45 | { |
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46 | _fonts->resize(width, height); |
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47 | _fonts->begin(); |
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48 | |
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49 | glPushMatrix(); |
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50 | glTranslatef(width - 110, 5, 0.0f); |
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51 | _fonts->draw("Quantum dot lab - www.nanohub.org"); |
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52 | glPopMatrix(); |
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53 | |
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54 | glPushMatrix(); |
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55 | glTranslatef(30, height - 25, 0.0f); |
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56 | _fonts->draw("%.08lf", rangeMin); |
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57 | glPopMatrix(); |
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58 | |
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59 | glPushMatrix(); |
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60 | glTranslatef(width - 110, height - 25, 0.0f); |
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61 | _fonts->draw("%.08lf", rangeMax); |
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62 | glPopMatrix(); |
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63 | |
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64 | _fonts->end(); |
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65 | } |
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66 | |
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67 | glMatrixMode(GL_PROJECTION); |
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68 | glPopMatrix(); |
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69 | glMatrixMode(GL_MODELVIEW); |
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70 | glPopMatrix(); |
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71 | } |
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