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1 | #include "NvParticleAdvectionShader.h" |
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2 | |
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3 | NvParticleAdvectionShader::NvParticleAdvectionShader(const Vector3& scale) |
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4 | { |
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5 | init(scale); |
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6 | } |
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7 | |
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8 | NvParticleAdvectionShader::~NvParticleAdvectionShader() |
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9 | { |
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10 | } |
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11 | |
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12 | void NvParticleAdvectionShader::init(const Vector3& scale) |
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13 | { |
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14 | _cgFP= cgCreateProgramFromFile(g_context, CG_SOURCE, |
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15 | "/opt/nanovis/lib/shaders/update_pos.cg", CG_PROFILE_FP30, "main", NULL); |
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16 | |
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17 | cgGLLoadProgram(_cgFP); |
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18 | |
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19 | _posTimestepParam = cgGetNamedParameter(_cgFP, "timestep"); |
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20 | _velTexParam = cgGetNamedParameter(_cgFP, "vel_tex"); |
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21 | _posTexParam = cgGetNamedParameter(_cgFP, "pos_tex"); |
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22 | _scaleParam = cgGetNamedParameter(_cgFP, "scale"); |
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23 | // TBD.. |
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24 | //cgGLSetTextureParameter(_velTexParam, volume); |
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25 | cgGLSetParameter3f(_scaleParam, scale.x, scale.y, scale.z); |
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26 | } |
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27 | |
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