1 | #include "NvZincBlendeReconstructor.h" |
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2 | #include "ZincBlendeVolume.h" |
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3 | |
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4 | NvZincBlendeReconstructor* NvZincBlendeReconstructor::_instance = NULL; |
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5 | |
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6 | NvZincBlendeReconstructor::NvZincBlendeReconstructor() |
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7 | { |
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8 | } |
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9 | |
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10 | NvZincBlendeReconstructor::~NvZincBlendeReconstructor() |
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11 | { |
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12 | } |
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13 | |
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14 | NvZincBlendeReconstructor* NvZincBlendeReconstructor::getInstance() |
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15 | { |
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16 | if (_instance == NULL) |
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17 | { |
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18 | return (_instance = new NvZincBlendeReconstructor()); |
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19 | } |
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20 | |
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21 | return _instance; |
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22 | } |
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23 | |
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24 | ZincBlendeVolume* NvZincBlendeReconstructor::loadFromFile(const char* fileName) |
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25 | { |
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26 | Vector3 origin, delta; |
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27 | double temp; |
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28 | int width = 0, height = 0, depth = 0; |
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29 | void* data = NULL; |
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30 | |
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31 | ifstream stream; |
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32 | stream.open(fileName, ios::binary); |
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33 | |
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34 | ZincBlendeVolume* volume = loadFromStream(stream); |
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35 | |
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36 | stream.close(); |
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37 | |
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38 | return volume; |
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39 | } |
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40 | |
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41 | ZincBlendeVolume* NvZincBlendeReconstructor::loadFromStream(std::istream& stream) |
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42 | { |
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43 | Vector3 origin, delta; |
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44 | double temp; |
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45 | int width = 0, height = 0, depth = 0; |
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46 | void* data = NULL; |
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47 | |
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48 | char str[5][20]; |
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49 | do { |
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50 | getLine(stream); |
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51 | } while(strstr(buff, "object") == 0); |
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52 | |
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53 | |
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54 | sscanf(buff, "%s%s%s%s%s%d%d%d", str[0], str[1], str[2], str[3], str[4],&width, &height, &depth); |
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55 | getLine(stream); |
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56 | sscanf(buff, "%s%f%f%f", str[0], &(origin.x), &(origin.y), &(origin.z)); |
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57 | getLine(stream); |
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58 | sscanf(buff, "%s%f%f%f", str[0], &(delta.x), &temp, &temp); |
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59 | getLine(stream); |
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60 | sscanf(buff, "%s%f%f%f", str[0], &temp, &(delta.y), &temp); |
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61 | getLine(stream); |
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62 | sscanf(buff, "%s%f%f%f", str[0], &temp, &temp, &(delta.z)); |
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63 | |
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64 | do { |
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65 | getLine(stream); |
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66 | } while(strcmp(buff, "<\\HDR>") != 0); |
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67 | |
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68 | |
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69 | width = width / 4; |
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70 | height = height / 4; |
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71 | depth = depth / 4; |
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72 | data = new double[width * height * depth * 8 * 4]; // 8 atom per cell, 4 double (x, y, z, and probability) per atom |
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73 | |
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74 | try { |
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75 | stream.read((char*) data, width * height * depth * 8 * 4 * sizeof(double)); |
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76 | } |
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77 | catch (...) |
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78 | { |
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79 | printf("ERROR\n"); |
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80 | } |
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81 | |
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82 | return buildUp(origin, delta, width, height, depth, data); |
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83 | } |
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84 | |
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85 | struct _NvAtomInfo { |
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86 | double indexX, indexY, indexZ; |
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87 | double atom; |
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88 | |
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89 | int getIndex(int width, int height) const |
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90 | { |
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91 | // NOTE |
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92 | // Zinc blende data has different axises from OpenGL |
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93 | // + z -> +x (OpenGL) |
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94 | // + x -> +y (OpenGL) |
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95 | // + y -> +z (OpenGL), But in 3D texture coordinate is the opposite direction of z |
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96 | // The reasone why index is multiplied by 4 is that one unit cell has half of eight atoms |
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97 | // ,i.e. four atoms are mapped into RGBA component of one texel |
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98 | return ((int) (indexZ - 1)+ (int) (indexX - 1) * width + (int) (indexY - 1) * width * height) * 4; |
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99 | } |
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100 | }; |
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101 | |
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102 | |
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103 | template<class T> |
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104 | inline T _NvMax2(T a, T b) { return ((a >= b)? a : b); } |
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105 | |
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106 | template<class T> |
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107 | inline T _NvMin2(T a, T b) { return ((a >= b)? a : b); } |
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108 | |
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109 | template<class T> |
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110 | inline T _NvMax3(T a, T b, T c) { return ((a >= b)? ((a >= c) ? a : c) : ((b >= c)? b : c)); } |
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111 | |
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112 | template<class T> |
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113 | inline T _NvMin3(T a, T b, T c) { return ((a <= b)? ((a <= c) ? a : c) : ((b <= c)? b : c)); } |
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114 | |
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115 | template<class T> |
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116 | inline T _NvMax9(T* a, T curMax) { return _NvMax3(_NvMax3(a[0], a[1], a[2]), _NvMax3(a[3], a[4], a[5]), _NvMax3(a[6], a[7], curMax)); } |
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117 | |
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118 | template<class T> |
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119 | inline T _NvMin9(T* a, T curMax) { return _NvMin3(_NvMax3(a[0], a[1], a[2]), _NvMin3(a[3], a[4], a[5]), _NvMin3(a[6], a[7], curMax)); } |
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120 | |
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121 | template<class T> |
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122 | inline T _NvMax4(T* a) { return _NvMax2(_NvMax2(a[0], a[1]), _NvMax2(a[2], a[3])); } |
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123 | |
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124 | template<class T> |
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125 | inline T _NvMin4(T* a) { return _NvMin2(_NvMin2(a[0], a[1]), _NvMin2(a[2], a[3])); } |
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126 | |
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127 | |
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128 | ZincBlendeVolume* NvZincBlendeReconstructor::buildUp(const Vector3& origin, const Vector3& delta, int width, int height, int depth, void* data) |
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129 | { |
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130 | ZincBlendeVolume* zincBlendeVolume = NULL; |
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131 | |
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132 | float *fourAnionVolume, *fourCationVolume; |
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133 | int cellCount = width * height * depth; |
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134 | fourAnionVolume = new float[cellCount * sizeof(float) * 4]; |
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135 | fourCationVolume = new float[cellCount * sizeof(float) * 4]; |
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136 | |
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137 | _NvAtomInfo* srcPtr = (_NvAtomInfo*) data; |
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138 | |
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139 | float vmin, vmax; |
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140 | float* component4A, *component4B; |
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141 | int index; |
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142 | |
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143 | vmin = vmax = srcPtr->atom; |
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144 | |
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145 | int i; |
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146 | for (i = 0; i < cellCount; ++i) |
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147 | { |
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148 | index = srcPtr->getIndex(width, height); |
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149 | component4A = fourAnionVolume + index; |
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150 | component4B = fourCationVolume + index; |
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151 | |
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152 | component4A[0] = (float) srcPtr->atom; srcPtr++; |
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153 | component4A[1] = (float) srcPtr->atom; srcPtr++; |
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154 | component4A[2] = (float) srcPtr->atom; srcPtr++; |
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155 | component4A[3] = (float) srcPtr->atom; srcPtr++; |
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156 | |
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157 | component4B[0] = (float) srcPtr->atom; srcPtr++; |
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158 | component4B[1] = (float) srcPtr->atom; srcPtr++; |
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159 | component4B[2] = (float) srcPtr->atom; srcPtr++; |
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160 | component4B[3] = (float) srcPtr->atom; srcPtr++; |
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161 | |
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162 | vmax = _NvMax3(_NvMax4(component4A), _NvMax4(component4B), vmax); |
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163 | vmin = _NvMin3(_NvMin4(component4A), _NvMin4(component4B), vmin); |
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164 | } |
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165 | |
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166 | double dv = vmax - vmin; |
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167 | if (vmax != 0.0f) |
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168 | { |
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169 | for (i=0; i < cellCount; ++i) |
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170 | { |
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171 | fourAnionVolume[i] = (fourAnionVolume[i] - vmin)/ dv; |
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172 | fourCationVolume[i] = (fourCationVolume[i] - vmin) / dv; |
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173 | } |
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174 | } |
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175 | |
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176 | Vector3 cellSize; |
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177 | cellSize.x = 0.25 / width; |
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178 | cellSize.y = 0.25 / height; |
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179 | cellSize.z = 0.25 / depth; |
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180 | |
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181 | zincBlendeVolume = new ZincBlendeVolume(origin.x, origin.y, origin.z, |
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182 | width, height, depth, 1, 4, |
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183 | fourAnionVolume, fourCationVolume, |
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184 | vmin, vmax, cellSize); |
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185 | |
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186 | return zincBlendeVolume; |
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187 | } |
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188 | |
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189 | void NvZincBlendeReconstructor::getLine(std::istream& sin) |
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190 | { |
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191 | char ch; |
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192 | int index = 0; |
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193 | do { |
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194 | sin.get(ch); |
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195 | if (ch == '\n') break; |
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196 | buff[index++] = ch; |
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197 | if (ch == '>') |
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198 | { |
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199 | if (buff[1] == '\\') |
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200 | break; |
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201 | } |
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202 | } while (!sin.eof()); |
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203 | |
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204 | buff[index] = '\0'; |
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205 | } |
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206 | |
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