Last change
on this file since 749 was
415,
checked in by qiaow, 18 years ago
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Now can load arbitary number of volumes (16 per application due to hardware limitation). The VolumeRenderer? render them with correct slice order!!
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File size:
1.1 KB
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1 | /*
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2 | * ----------------------------------------------------------------------
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3 | * Plane.h: plane class
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4 | *
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5 | * ======================================================================
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6 | * AUTHOR: Wei Qiao <qiaow@purdue.edu>
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7 | * Purdue Rendering and Perceptualization Lab (PURPL)
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8 | *
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9 | * Copyright (c) 2004-2006 Purdue Research Foundation
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10 | *
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11 | * See the file "license.terms" for information on usage and
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12 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
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13 | * ======================================================================
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14 | */
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15 | #ifndef _PLANE_H_
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16 | #define _PLANE_H_
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17 |
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18 | #include "Vector3.h"
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19 | #include "Mat4x4.h"
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20 |
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21 | class Plane {
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22 | public:
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23 | float a, b, c, d;
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24 |
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25 | Plane(float a, float b, float c, float d);
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26 | Plane(float coeffs[4]);
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27 | Plane();
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28 |
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29 | void get_normal(Vector3 &normal);
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30 | void get_point(Vector3 &point);
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31 | Vector4 get_coeffs();
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32 | void set_coeffs(float _a, float _b, float _c, float _d);
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33 | void transform(Mat4x4 mat);
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34 | void transform(float *m);
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35 | bool retains(Vector3 point);
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36 | //bool clips(float point[3]) const { return !retains(point); }
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37 |
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38 | };
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39 |
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40 |
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41 | #endif
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