Last change
on this file since 821 was
821,
checked in by vrinside, 16 years ago
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added Point rendering for volume data
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File size:
807 bytes
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1 | #ifndef __POINTSHADER_H__
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2 | #define __POINTSHADER_H__
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3 |
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4 | #include "Nv.h"
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5 | #include "NvShader.h"
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6 | #include "Texture3D.h"
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7 |
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8 | class PointShader : public NvShader {
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9 | CGparameter _modelviewVP;
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10 | CGparameter _projectionVP;
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11 |
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12 | CGparameter _attenVP;
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13 | CGparameter _posoffsetVP;
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14 | CGparameter _baseposVP;
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15 | CGparameter _scaleVP;
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16 | CGparameter _normalParam;
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17 |
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18 | Texture3D* _normal;
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19 | public :
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20 | PointShader();
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21 | ~PointShader();
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22 | protected :
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23 | virtual void setParameters();
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24 | virtual void resetParameters();
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25 |
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26 | public :
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27 | void setScale(float scale);
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28 | void setNormalTexture(Texture3D* n);
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29 | };
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30 |
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31 | inline void PointShader::setNormalTexture(Texture3D* n)
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32 | {
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33 | _normal = n;
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34 | }
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35 |
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36 | inline void PointShader::setScale(float scale)
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37 | {
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38 | cgGLSetParameter4f(_scaleVP, scale, 1.0f, 1.0f, 1.0f);
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39 | }
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40 |
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41 | #endif // __POINTSHADER_H__
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