Last change
on this file since 838 was
838,
checked in by vrinside, 17 years ago
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Put rendering modes such as toggling wireframe, toggling culling mode. For this, RenderContext? class is added
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File size:
1.7 KB
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1 | #ifndef __RENDER_CONTEXT_H__ |
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2 | #define __RENDER_CONTEXT_H__ |
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3 | |
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4 | #include <GL/gl.h> |
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5 | |
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6 | namespace graphics { |
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7 | |
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8 | class RenderContext { |
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9 | public : |
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10 | enum ShadingModel { |
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11 | FLAT = GL_FLAT , //!< Flat Shading |
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12 | SMOOTH = GL_SMOOTH, //!< Smooth shading (Goraud shading model) |
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13 | }; |
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14 | |
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15 | enum PolygonMode { |
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16 | LINE = GL_LINE, |
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17 | FILL = GL_FILL, |
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18 | }; |
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19 | |
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20 | enum CullMode { |
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21 | NO_CULL, //!< No culling |
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22 | BACK= GL_BACK, //!< Back face culling |
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23 | FRONT= GL_FRONT, //!< Front face culling |
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24 | }; |
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25 | |
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26 | private : |
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27 | CullMode _cullMode; |
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28 | PolygonMode _fillMode; |
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29 | ShadingModel _shadingModel; |
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30 | |
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31 | public : |
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32 | /** |
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33 | *@brief constructor |
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34 | */ |
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35 | RenderContext(); |
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36 | |
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37 | /** |
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38 | *@brief Destructor |
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39 | */ |
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40 | ~RenderContext(); |
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41 | |
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42 | public : |
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43 | /** |
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44 | *@brief Set the shading model such as flat, smooth |
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45 | */ |
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46 | void setShadingModel(const ShadingModel shadeModel); |
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47 | ShadingModel getShadingModel() const; |
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48 | |
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49 | void setCullMode(const CullMode cullMode); |
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50 | CullMode getCullMode() const; |
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51 | |
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52 | void setPolygonMode(const PolygonMode fillMode); |
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53 | PolygonMode getPolygonMode() const; |
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54 | |
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55 | }; |
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56 | |
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57 | inline void RenderContext::setShadingModel(const RenderContext::ShadingModel shadeModel) |
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58 | { |
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59 | _shadingModel = shadeModel; |
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60 | } |
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61 | |
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62 | inline RenderContext::ShadingModel RenderContext::getShadingModel() const |
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63 | { |
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64 | return _shadingModel; |
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65 | } |
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66 | |
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67 | inline void RenderContext::setCullMode(const RenderContext::CullMode cullMode) |
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68 | { |
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69 | _cullMode = cullMode; |
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70 | } |
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71 | |
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72 | inline RenderContext::CullMode RenderContext::getCullMode() const |
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73 | { |
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74 | return _cullMode; |
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75 | } |
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76 | |
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77 | inline void RenderContext::setPolygonMode(const RenderContext::PolygonMode fillMode) |
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78 | { |
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79 | _fillMode = fillMode; |
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80 | } |
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81 | |
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82 | inline RenderContext::PolygonMode RenderContext::getPolygonMode() const |
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83 | { |
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84 | return _fillMode; |
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85 | } |
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86 | |
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87 | }; |
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88 | |
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89 | #endif // |
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