Last change
on this file since 837 was
830,
checked in by vrinside, 17 years ago
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Make it keep original color data in order to apply it to point primitives of point primitive based rendering.
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File size:
1.2 KB
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Line | |
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1 | |
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2 | /* |
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3 | * ---------------------------------------------------------------------- |
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4 | * ColorMap.h: color map class contains an array of (RGBA) values |
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5 | * |
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6 | * ====================================================================== |
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7 | * AUTHOR: Wei Qiao <qiaow@purdue.edu> |
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8 | * Purdue Rendering and Perceptualization Lab (PURPL) |
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9 | * |
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10 | * Copyright (c) 2004-2006 Purdue Research Foundation |
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11 | * |
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12 | * See the file "license.terms" for information on usage and |
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13 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES. |
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14 | * ====================================================================== |
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15 | */ |
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16 | |
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17 | |
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18 | #include "TransferFunction.h" |
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19 | #include <memory.h> |
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20 | |
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21 | |
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22 | TransferFunction::TransferFunction(int _size, float* data) |
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23 | { |
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24 | tex = new Texture1D(_size, GL_FLOAT); |
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25 | |
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26 | // _size : # of slot, 4 : rgba |
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27 | size = _size * 4; |
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28 | this->data = new float[size]; |
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29 | memcpy(this->data, data, sizeof(float) * size); |
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30 | |
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31 | tex->initialize_float_rgba(data); |
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32 | id = tex->id; |
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33 | } |
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34 | |
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35 | |
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36 | TransferFunction::~TransferFunction() |
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37 | { |
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38 | delete [] data; |
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39 | delete tex; |
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40 | } |
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41 | |
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42 | void TransferFunction::update(float* data) |
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43 | { |
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44 | memcpy(this->data, data, sizeof(float) * size); |
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45 | |
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46 | tex->update_float_rgba(data); |
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47 | } |
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48 | |
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49 | |
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