Last change
on this file since 884 was
828,
checked in by vrinside, 17 years ago
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Add interpolation functions for compute values between two values with fraction
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File size:
1.4 KB
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Rev | Line | |
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[828] | 1 | #include <Vector3.h> |
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| 2 | |
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| 3 | void evaluate(float fraction, float* key, int count, Vector3* keyValue, Vector3* ret) |
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| 4 | { |
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| 5 | int limit = (int) count - 1; |
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| 6 | if (fraction <= key[0]) |
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| 7 | { |
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| 8 | *ret = keyValue[0]; |
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| 9 | } |
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| 10 | else if (fraction >= key[limit]) |
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| 11 | { |
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| 12 | *ret = keyValue[limit]; |
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| 13 | } |
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| 14 | else |
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| 15 | { |
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| 16 | int n; |
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| 17 | for (n = 0;n < limit; n++){ |
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| 18 | if (fraction >= key[n] && fraction < key[n+1]) break; |
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| 19 | } |
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| 20 | |
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| 21 | if (n >= limit){ |
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| 22 | *ret = keyValue[limit]; |
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| 23 | } |
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| 24 | else { |
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| 25 | float inter = (fraction - key[n]) / (key[n + 1] - key[n]); |
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| 26 | ret->set( |
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| 27 | inter * (keyValue[n + 1].x - keyValue[n].x) + keyValue[n].x, |
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| 28 | inter * (keyValue[n + 1].y - keyValue[n].y) + keyValue[n].y, |
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| 29 | inter * (keyValue[n + 1].z - keyValue[n].z) + keyValue[n].z); |
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| 30 | } |
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| 31 | } |
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| 32 | } |
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| 33 | |
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| 34 | void evaluate(float fraction, float* key, int count, float* keyValue, float* ret) |
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| 35 | { |
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| 36 | int limit = (int) count - 1; |
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| 37 | if (fraction <= key[0]) |
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| 38 | { |
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| 39 | *ret = keyValue[0]; |
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| 40 | } |
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| 41 | else if (fraction >= key[limit]) |
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| 42 | { |
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| 43 | *ret = keyValue[limit]; |
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| 44 | } |
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| 45 | else |
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| 46 | { |
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| 47 | int n; |
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| 48 | for (n = 0;n < limit; n++){ |
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| 49 | if (fraction >= key[n] && fraction < key[n+1]) break; |
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| 50 | } |
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| 51 | |
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| 52 | if (n >= limit){ |
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| 53 | *ret = keyValue[limit]; |
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| 54 | } |
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| 55 | else { |
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| 56 | float inter = (fraction - key[n]) / (key[n + 1] - key[n]); |
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| 57 | *ret = inter * (keyValue[n + 1] - keyValue[n]) + keyValue[n]; |
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| 58 | } |
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| 59 | } |
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| 60 | } |
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