1 | /*
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2 | * ----------------------------------------------------------------------
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3 | * Vector3.h : Vector class with 3 components
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4 | *
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5 | * ======================================================================
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6 | * AUTHOR: Wei Qiao <qiaow@purdue.edu>
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7 | * Purdue Rendering and Perceptualization Lab (PURPL)
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8 | *
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9 | * Copyright (c) 2004-2006 Purdue Research Foundation
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10 | *
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11 | * See the file "license.terms" for information on usage and
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12 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
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13 | * ======================================================================
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14 | */
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15 | #ifndef _VECTOR3_H_
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16 | #define _VECTOR3_H_
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17 |
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18 | class Mat4x4;
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19 |
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20 | class Vector3{
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21 |
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22 | public:
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23 | float x, y, z;
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24 | Vector3(float _x, float _y, float _z);
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25 | Vector3();
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26 |
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27 | Vector3 operator +(Vector3 &op2);
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28 | Vector3 operator -(Vector3 &op2);
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29 | bool equal(Vector3 &op2);
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30 | //float operator *(Vector3 &op2); //dot product
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31 | float operator *(Vector3 &op2); //dot product
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32 | Vector3 operator *(float op2); //mul per component
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33 | Vector3 operator /(float op2); //mul per component
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34 | void operator <(Vector3 &op2); //assign
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35 | Vector3 operator ^(Vector3 &op2); //cross product
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36 | Vector3 normalize();
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37 | Vector3 rot_x(float degree); //rotation about x
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38 | Vector3 rot_y(float degree); //rotation about y
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39 | Vector3 rot_z(float degree); //rotation about z
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40 | void set(float newx, float newy, float newz);
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41 | void print();
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42 | float distance(Vector3 &another) const; //compute distance
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43 | float distanceSquare(Vector3 &another) const; //compute distance
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44 | float distanceSquare(float vx, float vy, float vz) const; //compute distance
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45 |
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46 | //fast version
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47 | Vector3 cross(Vector3 op2);
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48 |
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49 | float dot(const Vector3& vec) const;
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50 |
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51 | void transform(const Vector3& vec, const Mat4x4& mat);
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52 | float length() const;
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53 | };
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54 |
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55 | #endif
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