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1 | /*
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2 | * ----------------------------------------------------------------------
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3 | * Vector4.h: Vector4 class
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4 | *
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5 | * ======================================================================
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6 | * AUTHOR: Wei Qiao <qiaow@purdue.edu>
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7 | * Purdue Rendering and Perceptualization Lab (PURPL)
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8 | *
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9 | * Copyright (c) 2004-2006 Purdue Research Foundation
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10 | *
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11 | * See the file "license.terms" for information on usage and
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12 | * redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
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13 | * ======================================================================
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14 | */
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15 | #ifndef _VECTOR4_H_
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16 | #define _VECTOR4_H_
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17 |
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18 | class Vector4
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19 | {
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20 | public:
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21 | float x, y, z, w;
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22 |
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23 | Vector4();
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24 | Vector4(float _x, float _y, float _z, float _w);
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25 | ~Vector4();
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26 |
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27 | void perspective_devide();
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28 | void print();
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29 | Vector4 operator +(Vector4 &op2); //plus
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30 | Vector4 operator -(Vector4 &op2); //minus
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31 | float operator *(Vector4 &op2); //dot product
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32 | Vector4 operator*(float op2); //mul per component
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33 | Vector4 operator/(float op2); //mul per component
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34 | void operator <(Vector4 &op2); //assign
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35 |
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36 | void set(float x1, float y1, float z1, float w1);
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37 | };
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38 |
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39 | #endif
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