Changeset 2434 for trunk/packages/vizservers/vtkvis
- Timestamp:
- Aug 28, 2011, 2:53:39 PM (13 years ago)
- Location:
- trunk/packages/vizservers/vtkvis
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/packages/vizservers/vtkvis/RpVtkRenderer.cpp
r2423 r2434 951 951 _cubeAxesActor2D->GetYAxisActor2D()->GetTitleTextProperty()->SetColor(color); 952 952 _cubeAxesActor2D->GetYAxisActor2D()->GetLabelTextProperty()->SetColor(color); 953 _cubeAxesActor2D->GetZAxisActor2D()->GetTitleTextProperty()->SetColor(color); 954 _cubeAxesActor2D->GetZAxisActor2D()->GetLabelTextProperty()->SetColor(color); 953 955 #else 954 956 _cubeAxesActor2D->GetAxisTitleTextProperty()->SetColor(color); … … 960 962 961 963 /** 962 * \brief Turn on/off rendering of all axes964 * \brief Turn on/off rendering of all enabled axes 963 965 */ 964 966 void Renderer::setAxesVisibility(bool state) … … 972 974 _needsRedraw = true; 973 975 } 974 setAxisVisibility(X_AXIS, state);975 setAxisVisibility(Y_AXIS, state);976 setAxisVisibility(Z_AXIS, state);977 976 } 978 977 … … 1050 1049 } else if (axis == Y_AXIS) { 1051 1050 _cubeAxesActor2D->SetYAxisVisibility((state ? 1 : 0)); 1051 } else if (axis == Z_AXIS) { 1052 _cubeAxesActor2D->SetZAxisVisibility((state ? 1 : 0)); 1052 1053 } 1053 1054 _needsRedraw = true; … … 1092 1093 } else if (axis == Y_AXIS) { 1093 1094 _cubeAxesActor2D->GetYAxisActor2D()->SetLabelVisibility((state ? 1 : 0)); 1095 } else if (axis == Z_AXIS) { 1096 _cubeAxesActor2D->GetZAxisActor2D()->SetLabelVisibility((state ? 1 : 0)); 1094 1097 } 1095 1098 _needsRedraw = true; … … 1117 1120 } else if (axis == Y_AXIS) { 1118 1121 _cubeAxesActor2D->GetYAxisActor2D()->SetTickVisibility((state ? 1 : 0)); 1122 } else if (axis == Z_AXIS) { 1123 _cubeAxesActor2D->GetZAxisActor2D()->SetTickVisibility((state ? 1 : 0)); 1119 1124 } 1120 1125 _needsRedraw = true; … … 1142 1147 } else if (axis == Y_AXIS) { 1143 1148 _cubeAxesActor2D->SetYLabel(title); 1149 } else if (axis == Z_AXIS) { 1150 _cubeAxesActor2D->SetZLabel(title); 1144 1151 } 1145 1152 _needsRedraw = true; … … 1168 1175 } else if (axis == Y_AXIS) { 1169 1176 _cubeAxesActor2D->SetYUnits(units); 1177 } else if (axis == Z_AXIS) { 1178 _cubeAxesActor2D->SetZUnits(units); 1170 1179 } 1171 1180 _needsRedraw = true; -
trunk/packages/vizservers/vtkvis/protocol.txt
r2423 r2434 40 40 axis visible <axis> <bool> 41 41 <axis> = x|y|z|all 42 Note: 'all' means all enabled axes. To force all axes on, set each axis on 43 individually -- however, it is best to let the server determine which of 44 the individual axes are enabled based on the dataset bounds. 42 45 43 46 camera get
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