Changeset 251
- Timestamp:
- Mar 1, 2006, 8:08:27 PM (19 years ago)
- Location:
- trunk/gui/vizservers/nanovis
- Files:
-
- 1 added
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/gui/vizservers/nanovis/Makefile
r226 r251 1 OBJ_NANOVIS = nanovis.o Socket.o RenderVertexArray.o GLSLShader.oPlane.o ConvexPolygon.o Vector4.o Vector3.o Mat4x4.o \1 OBJ_NANOVIS = nanovis.o Socket.o RenderVertexArray.o Plane.o ConvexPolygon.o Vector4.o Vector3.o Mat4x4.o \ 2 2 Texture1D.o Texture3D.o 3 3 … … 22 22 RenderVertexArray.o: RenderVertexArray.h RenderVertexArray.cpp 23 23 gcc $(CFLAG) RenderVertexArray.cpp 24 25 GLSLShader.o: $(SORTSRC)/GLSLShader.cpp26 gcc $(CFLAG) $(SORTSRC)/GLSLShader.cpp27 24 28 25 #qdclient: $(OBJ_CLIENT) -
trunk/gui/vizservers/nanovis/Texture3D.h
r226 r251 17 17 18 18 #include <GL/glew.h> 19 #include "config.h" 19 20 20 21 class Texture3D{ -
trunk/gui/vizservers/nanovis/nanovis.cpp
r226 r251 16 16 17 17 #include "socket/Socket.h" 18 #include "sort/GLSLShader.h"19 18 #include "RenderVertexArray.h" 20 19 #include "ConvexPolygon.h" … … 134 133 //GPU sorting related stuff 135 134 //GLSL shaders 136 GLSLShader oddevenMergeSort;135 //GLSLShader oddevenMergeSort; 137 136 //sorting related vars 138 137 // field size to sort … … 558 557 559 558 559 #if 0 560 560 void init_sort(){ 561 561 … … 563 563 assert(ret); 564 564 } 565 #endif 565 566 566 567 … … 619 620 init_cg(); //init cg shaders 620 621 init_vbo(); //init vertex buffer object 621 init_sort(); //init oddeven sort622 //init_sort(); //init oddeven sort 622 623 623 624 get_slice_vectors(); … … 1197 1198 1198 1199 1200 #if 0 1201 1199 1202 //oddeven sort on GPU 1200 1203 void sortstep() … … 1263 1266 } 1264 1267 1268 #endif 1265 1269 1266 1270 void get_near_far_z(Mat4x4 mv, double &zNear, double &zFar) -
trunk/gui/vizservers/nanovis/nanovis.h
r226 r251 25 25 #include <float.h> 26 26 27 #include "config.h" 28 27 29 28 30 //defines for the image based flow visualization … … 34 36 #define MAX_N_VOLUMES 10 //maximum of volumes the application can handle 35 37 36 #define NV40 //the Nvidia 6 series card37 38 38 39
Note: See TracChangeset
for help on using the changeset viewer.