Ignore:
Timestamp:
Apr 2, 2013 8:31:43 PM (11 years ago)
Author:
ldelgass
Message:

Remove Nv prefix from shader classes now that they are in nv namespace.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/packages/vizservers/nanovis/LIC.h

    r3611 r3612  
    11/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */
    22/*
    3  * ----------------------------------------------------------------------
    4  * NvLIC.h: line integral convolution class
    5  *
    6  * ======================================================================
    7  *  AUTHOR:  Wei Qiao <qiaow@purdue.edu>
    8  *           Purdue Rendering and Perceptualization Lab (PURPL)
    9  *
    103 *  Copyright (c) 2004-2013  HUBzero Foundation, LLC
    114 *
    12  *  See the file "license.terms" for information on usage and
    13  *  redistribution of this file, and for a DISCLAIMER OF ALL WARRANTIES.
    14  * ======================================================================
     5 *  Authors:
     6 *    Wei Qiao <qiaow@purdue.edu>
    157 */
    168#ifndef NV_LIC_H
     
    2214
    2315#include "Volume.h"
    24 #include "NvShader.h"
     16#include "Shader.h"
    2517
    2618namespace nv {
     
    8476private:
    8577    /**
    86      * @brief the normal vector of the NvLIC plane,
     78     * @brief the normal vector of the LIC plane,
    8779     * the inherited Vector3 location is its center
    8880     */
     
    111103    GLuint _disListID;
    112104
    113     NvShader *_renderVelShader;
     105    Shader *_renderVelShader;
    114106
    115107    GLuint _colorTex, _patternTex, _magTex;
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