Ignore:
Timestamp:
Apr 2, 2013 8:31:43 PM (11 years ago)
Author:
ldelgass
Message:

Remove Nv prefix from shader classes now that they are in nv namespace.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/packages/vizservers/nanovis/nanovisServer.cpp

    r3606 r3612  
    3333#include "PPMWriter.h"
    3434#include "ReadBuffer.h"
    35 #include "NvShader.h"
     35#include "Shader.h"
    3636#ifdef USE_THREADS
    3737#include <pthread.h>
     
    352352    NanoVis::removeAllData();
    353353
    354     NvShader::exitCg();
     354    Shader::exitCg();
    355355
    356356    //close log file
     
    436436void cgErrorCallback(void)
    437437{
    438     if (!NvShader::printErrorInfo()) {
     438    if (!Shader::printErrorInfo()) {
    439439        TRACE("Cg error, exiting...");
    440440        exitService(1);
     
    580580
    581581    // Override callback with one that cleans up server on exit
    582     NvShader::setErrorCallback(cgErrorCallback);
     582    Shader::setErrorCallback(cgErrorCallback);
    583583
    584584    if (!NanoVis::initGL()) {
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