Ignore:
Timestamp:
Apr 5, 2013, 1:17:26 AM (7 years ago)
Author:
ldelgass
Message:

Use vrmath::Color4f for color where appropriate

File:
1 edited

Legend:

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Added
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  • trunk/packages/vizservers/nanovis/ParticleRenderer.h

    r3612 r3627  
    1212
    1313#include <vrmath/Vector3f.h>
    14 #include <vrmath/Vector4f.h>
     14#include <vrmath/Color4f.h>
    1515
    1616#include "ParticleAdvectionShader.h"
     
    6363    }
    6464
    65     void setColor(const vrmath::Vector4f& color)
     65    void setColor(const vrmath::Color4f& color)
    6666    {
    6767        _color = color;
     
    122122    int _sliceAxis;
    123123
    124     vrmath::Vector4f _color;
     124    vrmath::Color4f _color;
    125125
    126126    //the storage of particles is implemented as a 2D array.
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