Ignore:
Timestamp:
Apr 16, 2013 12:52:20 AM (11 years ago)
Author:
ldelgass
Message:

Nanovis refactoring to fix problems with scaling and multiple results.
Do rendering in world space to properly place and scale multiple data sets.
Also fix flows to reduce resets of animations. More work toward removing
Cg dependency. Fix panning to convert viewport coords to world coords.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/packages/vizservers/nanovis/PointShader.cpp

    r3612 r3630  
    1313    _normal(NULL)
    1414{
    15     loadVertexProgram("pointsvp.cg", "main");
     15    loadVertexProgram("pointsvp.cg");
    1616}
    1717
     
    2222void PointShader::bind()
    2323{
    24     setGLStateMatrixVPParameter("modelview", MODELVIEW_MATRIX, MATRIX_IDENTITY);
    25     setGLStateMatrixVPParameter("projection", PROJECTION_MATRIX, MATRIX_IDENTITY);
     24    setGLStateMatrixVPParameter("modelView", MODELVIEW_MATRIX, MATRIX_IDENTITY);
     25    setGLStateMatrixVPParameter("modelViewProj", MODELVIEW_PROJECTION_MATRIX, MATRIX_IDENTITY);
    2626
    2727    setVPParameter1f("atten", 1.0f);
Note: See TracChangeset for help on using the changeset viewer.