- Timestamp:
- Feb 2, 2014, 2:38:35 AM (6 years ago)
- File:
-
- 1 edited
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trunk/packages/vizservers/nanovis/VelocityArrowsSlice.cpp
r3875 r4167 408 408 _arrowsTex->activate(); 409 409 glEnable(GL_TEXTURE_2D); 410 glTexEnv f(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);410 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 411 411 412 412 GLfloat atten[] = {1, 0, 0}; … … 415 415 glPointParameterfARB(GL_POINT_SIZE_MIN_ARB, 1.0f); 416 416 glPointParameterfARB(GL_POINT_SIZE_MAX_ARB, _maxPointSize); 417 glTexEnv f(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);417 glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE); 418 418 419 419 // FIXME: This vertex shader won't compile with ARB_vertex_program, … … 456 456 457 457 glActiveTexture(GL_TEXTURE0); 458 glTexEnv f(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_FALSE);458 glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_FALSE); 459 459 _arrowsTex->deactivate(); 460 460 }
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