SHELL = /bin/sh bindir = @bindir@ datadir = @datadir@ datarootdir = @datarootdir@ exec_prefix = @exec_prefix@ includedir = @includedir@ libdir = @libdir@ mandir = @mandir@ prefix = @prefix@ srcdir = @srcdir@ VPATH = $(srcdir) INSTALL = @INSTALL@ MKDIR_P = @MKDIR_P@ #Why are these files installed owner writable? INSTALL_PROGRAM = ${INSTALL} -m 0555 INSTALL_DATA = ${INSTALL} -m 0444 INSTALL_SCRIPT = ${INSTALL} -m 0444 RM = rm -f AUXSRC = config.h define.h global.h CG_INC_SPEC = @CG_INC_SPEC@ CG_LIB_SPEC = @CG_LIB_SPEC@ FF_LIB_SPEC = @LIBS@ FF_INC_SPEC = @FF_INC_SPEC@ GL_INC_SPEC = -I/usr/include/GL GL_LIB_SPEC = -lGL -lglut -lGLEW -lGLU IMG_DIR = ./imgLoaders IMG_INC_SPEC = -I$(srcdir)/$(IMG_DIR) IMG_LIB = $(IMG_DIR)/ImageLoaders.a IMG_LIB_SPEC = $(IMG_LIB) MAT_DIR = ./newmat11 MAT_INC_SPEC = -I$(srcdir)/$(MAT_DIR) MAT_LIB = $(MAT_DIR)/newmat11.a MAT_LIB_SPEC = $(MAT_LIB) VRMATH_DIR = ./vrmath VRMATH_INC_SPEC = -I$(srcdir)/$(VRMATH_DIR)/include VRMATH_LIB = $(VRMATH_DIR)/vrmath.a VRMATH_LIB_SPEC = $(VRMATH_LIB) VRUTIL_DIR = ./vrutil VRUTIL_INC_SPEC = -I$(srcdir)/$(VRUTIL_DIR)/include VRUTIL_LIB = $(VRUTIL_DIR)/vrutil.a VRUTIL_LIB_SPEC = $(VRUTIL_LIB) VR3D_DIR = ./vr3d VR3D_INC_SPEC = -I$(srcdir)/$(VR3D_DIR)/include VR3D_LIB = $(VR3D_DIR)/vr3d.a VR3D_LIB_SPEC = $(VR3D_LIB) R2_DIR = ./R2 R2_INC_SPEC = -I$(srcdir)/$(R2_DIR)/include R2_LIB = $(R2_DIR)/src/R2.a R2_LIB_SPEC = $(R2_LIB) EXTRA_LIBS = -lm -lpthread RP_DIR = @RP_DIR@ RP_INC_SPEC = -I$(RP_DIR)/include -I$(RP_DIR)/include/rappture2 RP_LIB_SPEC = -L$(RP_DIR)/lib -lrappture2 -lrappture -lexpat -lz TCL_LIB_SPEC = @TCL_LIB_SPEC@ TCL_INC_SPEC = @TCL_INC_SPEC@ LD_RUN_PATH = $(libdir):@LD_RPATH@ LIBS = \ $(RP_LIB_SPEC) \ $(IMG_LIB_SPEC) \ $(R2_LIB_SPEC) \ $(MAT_LIB_SPEC) \ $(VRMATH_LIB_SPEC) \ $(VRUTIL_LIB_SPEC) \ $(VR3D_LIB_SPEC) \ $(TCL_LIB_SPEC) \ $(CG_LIB_SPEC) \ $(GL_LIB_SPEC) \ $(FF_LIB_SPEC) \ $(EXTRA_LIBS) \ -Wl,-rpath,$(LD_RUN_PATH) INCLUDES = \ -I. \ -I$(srcdir) \ $(R2_INC_SPEC) \ $(IMG_INC_SPEC) \ $(MAT_INC_SPEC) \ $(VRMATH_INC_SPEC) \ $(VRUTIL_INC_SPEC) \ $(VR3D_INC_SPEC) \ $(TCL_INC_SPEC) \ $(FF_INC_SPEC) \ $(CG_INC_SPEC) \ $(GL_INC_SPEC) \ $(RP_INC_SPEC) CC = @CC@ CXX = @CXX@ CFLAGS = @CFLAGS@ EXTRA_CFLAGS = -Wall DEFINES = CXX_SWITCHES = $(CFLAGS) $(EXTRA_CFLAGS) $(DEFINES) $(INCLUDES) OBJS = \ Axis.o \ BucketSort.o \ Chain.o \ CmdProc.o \ Color.o \ Command.o \ ContourLineFilter.o \ ConvexPolygon.o \ DataLoader.o \ Event.o \ FlowCmd.o \ GradientFilter.o \ Grid.o \ HeightMap.o \ Mat4x4.o \ NvCamera.o \ NvColorTableRenderer.o \ NvColorTableShader.o \ NvDefaultTFData.o \ NvEventLog.o \ NvFlowVisRenderer.o \ NvLIC.o \ NvParticleAdvectionShader.o \ NvParticleRenderer.o \ NvRegularVolumeShader.o \ NvShader.o \ NvStdVertexShader.o \ NvVectorField.o \ NvVolumeShader.o \ NvZincBlendeReconstructor.o \ NvZincBlendeVolumeShader.o \ ParticleEmitter.o \ ParticleSystem.o \ ParticleSystemFactory.o \ PCASplit.o \ PerfQuery.o \ Plane.o \ PlaneRenderer.o \ PointSet.o \ PointSetRenderer.o \ PointShader.o \ Renderable.o \ RenderContext.o \ RenderVertexArray.o \ RpAVTranslate.o \ ScreenSnapper.o \ Sphere.o \ Switch.o \ Texture1D.o \ Texture2D.o \ Texture3D.o \ Trace.o \ TransferFunction.o \ Unirect.o \ VelocityArrowsSlice.o \ Volume.o \ VolumeInterpolator.o \ VolumeRenderer.o \ ZincBlendeVolume.o \ dxReader.o \ dxReaderCommon.o \ nanovis.o resources = \ $(srcdir)/resources/Font.bmp \ $(srcdir)/resources/arrows_flip2.png \ $(srcdir)/resources/arrows_red_bg.bmp \ $(srcdir)/resources/arrows.bmp \ $(srcdir)/resources/particle2.bmp \ $(srcdir)/resources/verdana.fnt \ $(srcdir)/resources/verdana_bold.fnt shaders = \ $(srcdir)/shaders/common.cg \ $(srcdir)/shaders/copy_texcoord.cg \ $(srcdir)/shaders/heightcolor.cg \ $(srcdir)/shaders/one_plane.cg \ $(srcdir)/shaders/one_volume.cg \ $(srcdir)/shaders/particle_common.cg \ $(srcdir)/shaders/passthru.cg \ $(srcdir)/shaders/pointsvp.cg \ $(srcdir)/shaders/queryvelocity.cg \ $(srcdir)/shaders/render_vel.cg \ $(srcdir)/shaders/update_pos.cg \ $(srcdir)/shaders/update_pos_vel.cg \ $(srcdir)/shaders/update_vel.cg \ $(srcdir)/shaders/vertex_std.cg \ $(srcdir)/shaders/volqd_volume.cg \ $(srcdir)/shaders/velocityslicevp.cg \ $(srcdir)/shaders/velocityslicefp.cg \ $(srcdir)/shaders/zincblende_volume.cg \ $(srcdir)/shaders/distance.cg \ $(srcdir)/shaders/distancesort.cg \ $(srcdir)/shaders/mergesort.cg \ $(srcdir)/shaders/moveparticles.cg \ $(srcdir)/shaders/particlefp.cg \ $(srcdir)/shaders/particlevp.cg \ $(srcdir)/shaders/passthrough.cg \ $(srcdir)/shaders/renderparticle.cg \ $(srcdir)/shaders/velocity.cg .PHONY: all install install-resources install-shaders install-nanovis clean distclean newmat11 R2 imgloaders vrmath vrutil vr3d transfer-function all: newmat11 R2 imgloaders vrmath vrutil vr3d transfer-function nanovis install: install-nanovis install-resources install-shaders newmat11: $(MAT_LIB) R2: $(R2_LIB) vrmath: $(VRMATH_LIB) vrutil: $(VRUTIL_LIB) vr3d: $(VR3D_LIB) imgloaders: $(IMG_LIB) $(MAT_LIB): $(MAKE) -C $(MAT_DIR) all $(VRMATH_LIB): $(MAKE) -C $(VRMATH_DIR) all $(VRUTIL_LIB): $(MAKE) -C $(VRUTIL_DIR) all $(VR3D_LIB): $(MAKE) -C $(VR3D_DIR) all $(R2_LIB): $(MAKE) -C $(R2_DIR)/src all $(IMG_LIB): $(MAKE) -C $(IMG_DIR) all nanovis: $(MAT_LIB) $(R2_LIB) $(IMG_LIB) $(VRMATH_LIB) $(VRUTIL_LIB) $(VR3D_LIB) $(OBJS) $(CXX) $(CXX_SWITCHES) -o $@ $^ $(LIBS) .cpp.o: $(CXX) $(CXX_SWITCHES) -o $@ -c $< RpAVTranslate.o: $(srcdir)/RpAVTranslate.cpp $(CXX) -c $(CXX_SWITCHES) $(FF_INC_SPEC) $< client: Socket.o ClientSocket.o RenderClient.o Event.o $(CXX) $(CXX_SWITCHES) -o $@ $^ $(LIBS) Socket.o: socket/Socket.cpp socket/Socket.h $(CXX) $(CXX_SWITCHES) -o $@ -c $< ClientSocket.o: socket/ClientSocket.cpp socket/ClientSocket.h $(CXX) $(CXX_SWITCHES) -o $@ -c $< RenderClient.o: socket/RenderClient.cpp socket/RenderClient.h $(CXX) $(CXX_SWITCHES) -o $@ -c $< install-resources: $(MKDIR_P) $(libdir)/resources @for i in $(resources) ; do \ echo "installing $$i..." ; \ $(INSTALL_DATA) $$i $(libdir)/resources ; \ done install-shaders: $(MKDIR_P) $(libdir)/shaders @for i in $(shaders) ; do \ echo "installing $$i..." ; \ $(INSTALL_DATA) $$i $(libdir)/shaders ; \ done install-nanovis: nanovis $(INSTALL_PROGRAM) nanovis $(bindir) clean: $(MAKE) -C $(MAT_DIR) clean $(MAKE) -C $(VRMATH_DIR) clean $(MAKE) -C $(VRUTIL_DIR) clean $(MAKE) -C $(VR3D_DIR) clean $(MAKE) -C $(R2_DIR)/src clean $(MAKE) -C $(IMG_DIR) clean $(RM) nanovis client *.o distclean: clean $(MAKE) -C $(MAT_DIR) distclean $(MAKE) -C $(VRMATH_DIR) distclean $(MAKE) -C $(VRUTIL_DIR) distclean $(MAKE) -C $(VR3D_DIR) distclean $(MAKE) -C $(R2_DIR)/src distclean $(MAKE) -C $(IMG_DIR) distclean $(RM) Makefile nvconf.h *~ Axis.o: Axis.cpp Axis.h Chain.h BucketSort.o: BucketSort.cpp BucketSort.h Vector3.h Vector4.h Mat4x4.h PCASplit.h Chain.o: Chain.cpp Chain.h CmdProc.o: CmdProc.cpp CmdProc.h Color.o: Color.cpp Color.h Command.o: Command.cpp ContourLineFilter.o: ContourLineFilter.cpp ContourLineFilter.h ConvexPolygon.o: ConvexPolygon.cpp ConvexPolygon.h Vector4.h Mat4x4.h Plane.h DataLoader.o: DataLoader.cpp Event.o: Event.cpp Event.h FlowCmd.o: FlowCmd.cpp FlowCmd.h Switch.h Trace.h TransferFunction.h nanovis.h CmdProc.h NvLIC.h Unirect.h GradientFilter.o: GradientFilter.cpp GradientFilter.h Grid.o: Grid.cpp Grid.h HeightMap.o: HeightMap.cpp HeightMap.h Mat4x4.o: Mat4x4.cpp Mat4x4.h NvCamera.o: NvCamera.cpp NvCamera.h NvColorTableRenderer.o: NvColorTableRenderer.cpp NvColorTableRenderer.h NvColorTableShader.o: NvColorTableShader.cpp NvColorTableShader.h NvDefaultTFData.o: NvDefaultTFData.cpp NvEventLog.o: NvEventLog.cpp NvEventLog.h NvFlowVisRenderer.o: NvFlowVisRenderer.cpp NvFlowVisRenderer.h NvLIC.o: NvLIC.cpp NvLIC.h NvParticleAdvectionShader.o: NvParticleAdvectionShader.cpp NvParticleAdvectionShader.h NvParticleRenderer.o: NvParticleRenderer.cpp NvParticleRenderer.h NvRegularVolumeShader.o: NvRegularVolumeShader.cpp NvRegularVolumeShader.h NvShader.o: NvShader.cpp NvShader.h NvStdVertexShader.o: NvStdVertexShader.cpp NvStdVertexShader.h NvVectorField.o: NvVectorField.cpp NvVectorField.h NvVolumeShader.o: NvVolumeShader.cpp NvVolumeShader.h NvZincBlendeReconstructor.o: NvZincBlendeReconstructor.cpp NvZincBlendeReconstructor.h ZincBlendeVolume.h Volume.h Vector3.h NvZincBlendeVolumeShader.o: NvZincBlendeVolumeShader.cpp NvZincBlendeVolumeShader.h ParticleEmitter.o: ParticleEmitter.cpp ParticleEmitter.h ParticleSystem.o: ParticleSystem.cpp ParticleSystem.h ParticleSystemFactory.o: ParticleSystemFactory.cpp ParticleSystemFactory.h PCASplit.o: PCASplit.cpp PCASplit.h PerfQuery.o: PerfQuery.cpp PerfQuery.h Plane.o: Plane.cpp Plane.h Vector4.h Mat4x4.h PlaneRenderer.o: PlaneRenderer.cpp PlaneRenderer.h PointSet.o: PointSet.cpp PointSet.h PointSetRenderer.o: PointSetRenderer.cpp PointSetRenderer.h PointShader.o: PointShader.cpp PointShader.h Renderable.o: Renderable.cpp Renderable.h RenderContext.o: RenderContext.cpp RenderContext.h RenderVertexArray.o: RenderVertexArray.cpp RenderVertexArray.h RpAVTranslate.o: RpAVTranslate.cpp RpAVTranslate.h nvconf.h ScreenSnapper.o: ScreenSnapper.cpp ScreenSnapper.h define.h Sphere.o: Sphere.cpp Sphere.h Switch.o: Switch.cpp Switch.h Texture1D.o: Texture1D.cpp Texture1D.h Texture2D.o: Texture2D.cpp Texture2D.h $(AUXSRC) Texture3D.o: Texture3D.cpp Texture3D.h $(AUXSRC) Trace.o: Trace.cpp Trace.h TransferFunction.o: TransferFunction.cpp Unirect.o: Unirect.cpp Unirect.h Trace.h VelocityArrowsSlice.o: VelocityArrowsSlice.cpp VelocityArrowsSlice.h Volume.o: Volume.cpp Volume.h $(AUXSRC) VolumeInterpolator.o: VolumeInterpolator.cpp VolumeInterpolator.h VolumeRenderer.o: VolumeRenderer.cpp VolumeRenderer.h ZincBlendeVolume.o: ZincBlendeVolume.cpp ZincBlendeVolume.h $(AUXSRC) dxReader.o: dxReader.cpp dxReaderCommon.h nanovis.h Unirect.h ZincBlendeVolume.h NvZincBlendeReconstructor.h dxReaderCommon.o: dxReaderCommon.cpp dxReaderCommon.h GradientFilter.h Vector3.h nanovis.o: nanovis.cpp nanovis.h $(AUXSRC)