/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ /* * Copyright (c) 2004-2013 HUBzero Foundation, LLC * * Authors: * Wei Qiao */ float4 main(in float2 uv : TEXCOORD0, uniform samplerRECT tex, uniform float4 scale, uniform float4 bias) : COLOR { return texRECT(tex, uv) * scale + bias; //return float4(1,1,1,1); }