SHELL = /bin/sh .PHONY: all install clean distclean bindir = @bindir@ datadir = @datadir@ datarootdir = @datarootdir@ exec_prefix = @exec_prefix@ includedir = @includedir@ libdir = @libdir@ mandir = @mandir@ prefix = @prefix@ srcdir = @srcdir@ INSTALL = @INSTALL@ INSTALL_PROGRAM = ${INSTALL} -m 555 INSTALL_DATA = ${INSTALL} -m 444 INSTALL_SCRIPT = ${INSTALL} -m 444 RM = rm -f AR = ar rc RANLIB = @RANLIB@ CC = @CC@ CXX = @CXX@ VPATH = $(srcdir) RP_DIR = @RP_DIR@ RP_INC_SPEC = -I$(RP_DIR)/include -I$(RP_DIR)/include/rappture2 INCLUDES = \ -I$(srcdir)/include \ -I$(srcdir)/.. \ $(RP_INC_SPEC) CFLAGS = @CFLAGS@ EXTRA_CFLAGS = -Wall DEFINES = @DEFINES@ CXX_SWITCHES = $(CFLAGS) $(EXTRA_CFLAGS) $(INCLUDES) NVGRAPHICSLIB = nvgraphics.a OBJS = \ Geometry.o \ IndexBuffer.o \ RenderContext.o \ VertexBuffer.o all: $(NVGRAPHICSLIB) install: all $(NVGRAPHICSLIB): $(OBJS) $(RM) $@ $(AR) $@ $(OBJS) $(RANLIB) $@ .cpp.o: $(CXX) $(CXX_SWITCHES) -o $@ -c $< clean: $(RM) *.a *.o distclean: clean $(RM) Makefile *~ Geometry.o: Geometry.h IndexBuffer.h VertexBuffer.h IndexBuffer.o: IndexBuffer.h RenderContext.o: RenderContext.h VertexBuffer.o: VertexBuffer.h