/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ /* * Copyright (c) 2004-2013 HUBzero Foundation, LLC * * Authors: * Wei Qiao */ float4 main(float4 texCoord : TEXCOORD0, uniform float opacity, uniform sampler1D tf) : COLOR { float4 color = tex1D(tf, texCoord.z); color.w = opacity; return color; }