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@3362
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12 years |
ldelgass |
Merge nanovis2 branch to trunk
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@3177
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12 years |
mmc |
Updated all of the copyright notices to reference the transfer to
the …
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@2967
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12 years |
ldelgass |
Convert NvLIC to use new NvShader? parameter API. Also fixes for LIC …
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@2964
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12 years |
ldelgass |
Convert arrow glyph shaders to new NvShader? API. Fix velocity arrow …
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@2956
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12 years |
ldelgass |
First batch of converting shaders to use new parameter support in NvShader?.
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@2925
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13 years |
ldelgass |
use vector math ops in render_vel.cg
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@2924
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13 years |
ldelgass |
remove unused uniform
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@2916
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13 years |
ldelgass |
Convert particle advection shader to use new NvShader? methods, also …
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@2882
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13 years |
ldelgass |
Assume baseline requirement of NV40 GPU, which translates to Cg …
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@2880
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13 years |
ldelgass |
r. 2877 included some files that weren't intended to be checked in …
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@2877
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13 years |
ldelgass |
Some minor refactoring, also add some more fine grained config.h …
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@2857
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13 years |
ldelgass |
Remove vr3d library - texture classes were redundant. Remove last …
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@2852
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13 years |
ldelgass |
Fix up line endings and formatting in shader code, also add emacs …
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@1702
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14 years |
vrinside |
added particle system shaders
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@1546
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15 years |
gah |
add transparency to heightmap
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@1497
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15 years |
gah |
added particle size option, movie token for flowvis
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@1489
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15 years |
vrinside |
working on 2d slice view for flow visualization (problem with loading …
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@1484
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15 years |
vrinside |
added 2d arrows (arrow tip will be added)
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@1370
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16 years |
vrinside |
improving the flow vis engine
- particle advection for multiple vector …
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@1331
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16 years |
vrinside |
Working with managing the life time of particles.
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@1323
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16 years |
vrinside |
fixing the particle advection (Too fast velocity should be considered)
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@1311
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16 years |
vrinside |
fixed the error of the lic slice position
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@1301
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16 years |
vrinside |
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@1188
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16 years |
vrinside |
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@1018
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16 years |
gah |
Massive changes: New directory/file layout
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copied from trunk/vizservers/nanovis/shaders:
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@1000
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16 years |
vrinside |
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