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  1. Evaluating the Effectiveness of nanoHUB Virtual Economy

    15 May 2009 | Papers | Contributor(s): Alissa Nedossekina

    The concept of a virtual economy is most commonly associated with multi-player online gaming communities, for example, Second Life and Gaia, where virtual objects are traded for virtual or real...

  2. What is Hub0 technology?

    Open | Responses: 1

    Someone informed me to try Hub0 technology in my current project. Could you please provide more materials on Hub0?, a resource for nanoscience and nanotechnology, is supported by the National Science Foundation and other funding agencies. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.