Last change
on this file since 2974 was
2956,
checked in by ldelgass, 12 years ago
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First batch of converting shaders to use new parameter support in NvShader?.
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-
Property svn:eol-style set to
native
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File size:
856 bytes
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Line | |
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1 | /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ |
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2 | #include "PointShader.h" |
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3 | |
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4 | PointShader::PointShader() : |
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5 | NvShader(), |
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6 | _scale(1.0f), |
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7 | _normal(NULL) |
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8 | { |
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9 | loadVertexProgram("pointsvp.cg", "main"); |
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10 | } |
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11 | |
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12 | PointShader::~PointShader() |
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13 | { |
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14 | } |
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15 | |
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16 | void PointShader::bind() |
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17 | { |
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18 | setGLStateMatrixVPParameter("modelview", MODELVIEW_MATRIX, MATRIX_IDENTITY); |
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19 | setGLStateMatrixVPParameter("projection", PROJECTION_MATRIX, MATRIX_IDENTITY); |
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20 | |
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21 | setVPParameter1f("atten", 1.0f); |
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22 | setVPParameter4f("posoffset", 1.0f, 1.0f, 1.0f, 1.0f); |
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23 | setVPParameter4f("basepos", 1.0f, 1.0f, 1.0f, 1.0f); |
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24 | setVPParameter4f("scale", _scale, 1.0f, 1.0f, 1.0f); |
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25 | //setVPTextureParameter("normal", _normal->getGraphicsObjectID()); |
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26 | |
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27 | NvShader::bind(); |
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28 | } |
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29 | |
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30 | void PointShader::unbind() |
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31 | { |
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32 | //disableVPTextureParameter("normal"); |
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33 | |
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34 | NvShader::unbind(); |
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35 | } |
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