Changeset 2859 for trunk/packages/vizservers
- Timestamp:
- Mar 16, 2012 12:03:52 AM (12 years ago)
- Location:
- trunk/packages/vizservers/nanovis
- Files:
-
- 8 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/packages/vizservers/nanovis/NvColorTableShader.cpp
r2836 r2859 23 23 _renderParam = cgGetNamedParameter(_cgFP, "render_param"); 24 24 } 25 26 void NvColorTableShader::bind(Texture2D *plane, TransferFunction *tf) 27 { 28 cgGLSetTextureParameter(_dataParam, plane->id()); 29 cgGLSetTextureParameter(_tfParam, tf->id()); 30 cgGLEnableTextureParameter(_dataParam); 31 cgGLEnableTextureParameter(_tfParam); 32 cgGLSetParameter4f(_renderParam, 0., 0., 0., 0.); 33 34 cgGLBindProgram(_cgFP); 35 cgGLEnableProfile(CG_PROFILE_FP30); 36 } 37 38 void NvColorTableShader::unbind() 39 { 40 cgGLDisableProfile(CG_PROFILE_FP30); 41 cgGLDisableTextureParameter(_dataParam); 42 cgGLDisableTextureParameter(_tfParam); 43 } -
trunk/packages/vizservers/nanovis/NvColorTableShader.h
r2857 r2859 28 28 }; 29 29 30 inline void NvColorTableShader::bind(Texture2D *plane, TransferFunction *tf)31 {32 cgGLSetTextureParameter(_dataParam, plane->id());33 cgGLSetTextureParameter(_tfParam, tf->id());34 cgGLEnableTextureParameter(_dataParam);35 cgGLEnableTextureParameter(_tfParam);36 cgGLSetParameter4f(_renderParam, 0., 0., 0., 0.);37 38 cgGLBindProgram(_cgFP);39 cgGLEnableProfile(CG_PROFILE_FP30);40 }41 42 inline void NvColorTableShader::unbind()43 {44 cgGLDisableProfile(CG_PROFILE_FP30);45 cgGLDisableTextureParameter(_dataParam);46 cgGLDisableTextureParameter(_tfParam);47 }48 49 30 #endif -
trunk/packages/vizservers/nanovis/NvRegularVolumeShader.cpp
r2837 r2859 1 1 /* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- */ 2 3 #include "global.h" 2 4 #include "NvRegularVolumeShader.h" 3 #include "global.h"4 5 5 6 NvRegularVolumeShader::NvRegularVolumeShader() … … 25 26 } 26 27 28 void NvRegularVolumeShader::bind(unsigned int tfID, Volume *volume, int sliceMode) 29 { 30 //regular cubic volume 31 cgGLSetStateMatrixParameter(_mvi_one_volume_param, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE); 32 cgGLSetStateMatrixParameter(_mv_one_volume_param, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_IDENTITY); 27 33 34 cgGLSetTextureParameter(_vol_one_volume_param, volume->id); 35 cgGLSetTextureParameter(_tf_one_volume_param, tfID); 36 cgGLEnableTextureParameter(_vol_one_volume_param); 37 cgGLEnableTextureParameter(_tf_one_volume_param); 38 39 if (!sliceMode) { 40 cgGLSetParameter4f(_render_param_one_volume_param, 41 volume->n_slices(), 42 volume->opacity_scale(), 43 volume->diffuse(), 44 volume->specular()); 45 } else { 46 cgGLSetParameter4f(_render_param_one_volume_param, 47 0., 48 volume->opacity_scale(), 49 volume->diffuse(), 50 volume->specular()); 51 } 52 53 cgGLSetParameter4f(_option_one_volume_param, 54 0.0f, 55 volume->isosurface(), 56 0.0f, 57 0.0f); 58 59 cgGLBindProgram(_cgFP); 60 cgGLEnableProfile(CG_PROFILE_FP30); 61 } 62 63 void NvRegularVolumeShader::unbind() 64 { 65 cgGLDisableTextureParameter(_vol_one_volume_param); 66 cgGLDisableTextureParameter(_tf_one_volume_param); 67 68 cgGLDisableProfile(CG_PROFILE_FP30); 69 } -
trunk/packages/vizservers/nanovis/NvRegularVolumeShader.h
r2857 r2859 26 26 }; 27 27 28 inline void29 NvRegularVolumeShader::bind(unsigned int tfID, Volume *volume, int sliceMode)30 {31 //regular cubic volume32 cgGLSetStateMatrixParameter(_mvi_one_volume_param, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE);33 cgGLSetStateMatrixParameter(_mv_one_volume_param, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_IDENTITY);34 35 cgGLSetTextureParameter(_vol_one_volume_param, volume->id);36 cgGLSetTextureParameter(_tf_one_volume_param, tfID);37 cgGLEnableTextureParameter(_vol_one_volume_param);38 cgGLEnableTextureParameter(_tf_one_volume_param);39 40 if (!sliceMode) {41 cgGLSetParameter4f(_render_param_one_volume_param,42 volume->n_slices(),43 volume->opacity_scale(),44 volume->diffuse(),45 volume->specular());46 } else {47 cgGLSetParameter4f(_render_param_one_volume_param,48 0.,49 volume->opacity_scale(),50 volume->diffuse(),51 volume->specular());52 }53 54 cgGLSetParameter4f(_option_one_volume_param,55 0.0f,56 volume->isosurface(),57 0.0f,58 0.0f);59 60 cgGLBindProgram(_cgFP);61 cgGLEnableProfile(CG_PROFILE_FP30);62 }63 64 inline void NvRegularVolumeShader::unbind()65 {66 cgGLDisableTextureParameter(_vol_one_volume_param);67 cgGLDisableTextureParameter(_tf_one_volume_param);68 69 cgGLDisableProfile(CG_PROFILE_FP30);70 }71 72 28 #endif -
trunk/packages/vizservers/nanovis/NvStdVertexShader.cpp
r2844 r2859 21 21 _mvi_vert_std_param = cgGetNamedParameter(_cgVP, "modelViewInv"); 22 22 } 23 24 void NvStdVertexShader::bind() 25 { 26 cgGLSetStateMatrixParameter(_mvp_vert_std_param, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY); 27 cgGLSetStateMatrixParameter(_mvi_vert_std_param, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE); 28 cgGLBindProgram(_cgVP); 29 cgGLEnableProfile(CG_PROFILE_VP30); 30 } 31 32 void NvStdVertexShader::unbind() 33 { 34 cgGLDisableProfile(CG_PROFILE_VP30); 35 } -
trunk/packages/vizservers/nanovis/NvStdVertexShader.h
r2844 r2859 25 25 }; 26 26 27 inline void NvStdVertexShader::bind()28 {29 cgGLSetStateMatrixParameter(_mvp_vert_std_param, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);30 cgGLSetStateMatrixParameter(_mvi_vert_std_param, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE);31 cgGLBindProgram(_cgVP);32 cgGLEnableProfile(CG_PROFILE_VP30);33 }34 35 inline void NvStdVertexShader::unbind()36 {37 cgGLDisableProfile(CG_PROFILE_VP30);38 }39 40 27 #endif 41 28 -
trunk/packages/vizservers/nanovis/NvZincBlendeVolumeShader.cpp
r2822 r2859 2 2 3 3 #include <string.h> 4 4 5 #include "global.h" 5 6 #include "NvZincBlendeVolumeShader.h" 6 7 7 8 8 NvZincBlendeVolumeShader::NvZincBlendeVolumeShader() … … 18 18 { 19 19 _cgFP = LoadCgSourceProgram(g_context, "zincblende_volume.cg", 20 20 CG_PROFILE_FP30, "main"); 21 21 _tfParam = cgGetNamedParameter(_cgFP, "tf"); 22 22 _volumeAParam = cgGetNamedParameter(_cgFP, "volumeA"); … … 28 28 } 29 29 30 void NvZincBlendeVolumeShader::bind(unsigned int tfID, Volume *volume, int sliceMode) 31 { 32 ZincBlendeVolume *vol = (ZincBlendeVolume *)volume; 33 cgGLSetStateMatrixParameter(_mviParam, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE); 34 cgGLSetTextureParameter(_tfParam, tfID); 35 cgGLSetParameter4f(_cellSizeParam, 36 vol->cell_size.x, 37 vol->cell_size.y, 38 vol->cell_size.z, 0.); 39 40 if (!sliceMode) { 41 cgGLSetParameter4f(_renderParam, 42 vol->n_slices(), 43 vol->opacity_scale(), 44 vol->diffuse(), 45 vol->specular()); 46 } else { 47 cgGLSetParameter4f(_renderParam, 48 0., 49 vol->opacity_scale(), 50 vol->diffuse(), 51 vol->specular()); 52 } 53 54 cgGLSetParameter4f(_option_one_volume_param, 55 0.0f, 56 volume->isosurface(), 57 0.0f, 58 0.0f); 59 60 cgGLSetTextureParameter(_volumeAParam, vol->zincblende_tex[0]->id()); 61 cgGLSetTextureParameter(_volumeBParam, vol->zincblende_tex[1]->id()); 62 cgGLEnableTextureParameter(_volumeAParam); 63 cgGLEnableTextureParameter(_volumeBParam); 64 65 cgGLBindProgram(_cgFP); 66 cgGLEnableProfile(CG_PROFILE_FP30); 67 } 68 69 void NvZincBlendeVolumeShader::unbind() 70 { 71 cgGLDisableTextureParameter(_volumeAParam); 72 cgGLDisableTextureParameter(_volumeBParam); 73 cgGLDisableTextureParameter(_tfParam); 74 75 cgGLDisableProfile(CG_PROFILE_FP30); 76 } -
trunk/packages/vizservers/nanovis/NvZincBlendeVolumeShader.h
r2857 r2859 8 8 class NvZincBlendeVolumeShader : public NvVolumeShader 9 9 { 10 public 10 public: 11 11 NvZincBlendeVolumeShader(); 12 12 … … 17 17 void unbind(); 18 18 19 private 19 private: 20 20 void init(); 21 21 … … 29 29 }; 30 30 31 inline void NvZincBlendeVolumeShader::bind(unsigned int tfID, Volume *volume, int sliceMode)32 {33 ZincBlendeVolume *vol = (ZincBlendeVolume *)volume;34 cgGLSetStateMatrixParameter(_mviParam, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_INVERSE);35 cgGLSetTextureParameter(_tfParam, tfID);36 cgGLSetParameter4f(_cellSizeParam,37 vol->cell_size.x,38 vol->cell_size.y,39 vol->cell_size.z, 0.);40 41 if (!sliceMode) {42 cgGLSetParameter4f(_renderParam,43 vol->n_slices(),44 vol->opacity_scale(),45 vol->diffuse(),46 vol->specular());47 } else {48 cgGLSetParameter4f(_renderParam,49 0.,50 vol->opacity_scale(),51 vol->diffuse(),52 vol->specular());53 }54 55 cgGLSetParameter4f(_option_one_volume_param,56 0.0f,57 volume->isosurface(),58 0.0f,59 0.0f);60 61 cgGLSetTextureParameter(_volumeAParam, vol->zincblende_tex[0]->id());62 cgGLSetTextureParameter(_volumeBParam, vol->zincblende_tex[1]->id());63 cgGLEnableTextureParameter(_volumeAParam);64 cgGLEnableTextureParameter(_volumeBParam);65 66 cgGLBindProgram(_cgFP);67 cgGLEnableProfile(CG_PROFILE_FP30);68 }69 70 inline void NvZincBlendeVolumeShader::unbind()71 {72 cgGLDisableTextureParameter(_volumeAParam);73 cgGLDisableTextureParameter(_volumeBParam);74 cgGLDisableTextureParameter(_tfParam);75 76 cgGLDisableProfile(CG_PROFILE_FP30);77 }78 79 31 #endif
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