Ignore:
Timestamp:
Apr 2, 2013, 8:02:50 PM (11 years ago)
Author:
ldelgass
Message:

Use nv namespace for classes in nanovis rather than prefixing class names with
Nv (still need to convert shader classes).

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/packages/vizservers/nanovis/nanovis.cpp

    r3605 r3611  
    4040#include "Grid.h"
    4141#include "HeightMap.h"
    42 #include "NvCamera.h"
    43 #include "NvLIC.h"
     42#include "Camera.h"
     43#include "LIC.h"
    4444#include "NvShader.h"
    4545#include "OrientationIndicator.h"
     
    7474Fonts *NanoVis::fonts;
    7575int NanoVis::updir = Y_POS;
    76 NvCamera *NanoVis::cam = NULL;
     76Camera *NanoVis::cam = NULL;
    7777RenderContext *NanoVis::renderContext = NULL;
    7878
     
    9696VolumeRenderer *NanoVis::volRenderer = NULL;
    9797VelocityArrowsSlice *NanoVis::velocityArrowsSlice = NULL;
    98 NvLIC *NanoVis::licRenderer = NULL;
     98LIC *NanoVis::licRenderer = NULL;
    9999PlaneRenderer *NanoVis::planeRenderer = NULL;
    100100OrientationIndicator *NanoVis::orientationIndicator = NULL;
     
    318318        sprintf(prefix, "nv>legend %s %g %g", volArg, min, max);
    319319#ifdef USE_THREADS
    320         queuePPM(nv::g_queue, prefix, screenBuffer, width, height);
     320        queuePPM(g_queue, prefix, screenBuffer, width, height);
    321321#else
    322         writePPM(nv::g_fdOut, prefix, screenBuffer, width, height);
     322        writePPM(g_fdOut, prefix, screenBuffer, width, height);
    323323#endif
    324324    }
     
    544544
    545545    velocityArrowsSlice = new VelocityArrowsSlice;
    546     licRenderer = new NvLIC(NMESH, NPIX, NPIX, _licAxis, _licSlice);
     546    licRenderer = new LIC(NMESH, NPIX, NPIX, _licAxis, _licSlice);
    547547
    548548    grid = new Grid();
     
    564564
    565565    //create the camera with default setting
    566     cam = new NvCamera(0, 0, winWidth, winHeight,
    567                        def_eye_x, def_eye_y, def_eye_z);
     566    cam = new Camera(0, 0, winWidth, winHeight,
     567                     def_eye_x, def_eye_y, def_eye_z);
    568568
    569569    glEnable(GL_TEXTURE_2D);
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